Lighting the Chamber
Luma was responsible for lighting the bright reflective chamber to achieve the dramatic look necessary for the environment. The only light sources the crew had to work with were the large crystal chandeliers hanging from the ceiling in the center of the chamber and inset lighting along the floor. Luma added underlights to intensify the ambience and then did additional sculpting in comp to achieve the final look. The gold chamber and the extravagant crystal chandeliers hanging from the ceiling created reflective surfaces, which proved to be a great technical challenge for the team in their attempt to get clean renders. From splitting out different elements of the chamber and rendering separately with prerendered HDRIs to compositing tricks like frame blending and projects, “we used every trick in the book”, says Associate VFX Supervisor Jared Simeth.