THOR: RAGNAROK

In the third film of the Thor franchise, Thor finds himself in a lethal gladiatorial contest against the Hulk, where he must fight for survival and race against time to prevent the all-powerful Hela from destroying his home and the Asgardian civilization.

After working on the previous two Thor films, we were thrilled to return to the film franchise and deliver nearly 200 shots for eight sequences in Marvel’s Thor: Ragnarok.

DIRECTOR

Taika Waititi

STUDIO

Marvel Studios
Disney

VFX STUDIO 

Luma

Korg

Luma brought Taika Waititi’s light-hearted rock warrior, Korg, to life across all the Sakaar sequences in the film.

Korg is a fully CG character and was performed on-set in a motion capture suit by Taika. This allowed Korg’s performance to be an ever-evolving collaborative process involving lots of improvisation and playful direction from Taika. Animation Supervisor Raphael A. Pimentel recalls, “from the very beginning of the process we knew that Korg was going to be a great character. Korg’s relaxed demeanor was the essence of what we needed to convey in our animations”.

Every acting beat had to be carefully injected to balance Taika’s soft-hearted performance with Korg’s rock-hard stature.

Miek and Biff

Luma also created and animated Korg’s excitable sidekick, Miek, in-house. After receiving Marvel’s brief on the character, we shot high-energy punching, kicking, jumping and flipping in our motion capture studio so that animators had a more specific type of motion to use in their shots. Miek’s movements are essentially driven by joysticks in his tiny hands, which also controls his exoskeleton.

Luma built and sculpted Biff from the ground up for his appearance in the Parade of Victor’s sequence. The team began with detailed concept art, which was then handed over to Character Supervisor, Matheiu Aerni, to run with the designs. He pulled reference from rhinoceros skin, lamprey eels, and even from the elaborate costume design in Thor to achieve the look of the character. Biff is intended to give the audience a little jolt, so animators ensured that he felt weighty and imposing, his skin craggy and revolting and his roar freakishly terrifying.

Sakaar & the Beer Bot 

 Luma created stunning CG environments and set extensions for the Sakaar world. The team augmented, extended, and created full virtual builds of sets and even designed the Hanger in the grand master’s castle.

The team also created a beer dispensing robot for the Pre-fight Staging sequence. Concept Artist, Nicolas Pierquin dug deep into the work of Jack Kirby, one of the most influential and prolific of Marvel’s artists, to draw inspiration for the bot.

“Well, I tried to start a revolution, but didn’t print enough pamphlets so hardly anyone turned up.”

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