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Accounting Manager

Los Angeles
Luma is looking for a full-time staff Accountant to oversee all accounting operations of a privately-held, global, multi-entity media company.  The role will report directly to the Finance & Operations Lead with a dotted line to the COO. The ideal candidate for this role is independent, detail-oriented, and self-motivated.

You can:

  • Maintain general ledger across multiple entities, including AP / AR entries, JE uploads, inter-company cross charges, bank reconciliations and balance sheet management
  • Oversee Los Angeles-based AP process, including invoice intake and entry into GL; facilitate payment via transfer and weekly check runs
  • Manage Australian entity payables and account balances via remote banking website and regular reporting from Melbourne-based operations team
  • Run bi-weekly payroll process for US-based employees
  • Invoice customers per contract invoice schedules and follow-up on outstanding AR as necessary
  • Manage employee credit card applications, charges, and reporting
  • Prepare month-end management reporting for delivery to Finance Lead, COO and CEO
  • Prepare quarterly and annual external reporting for debt management and tax purposes
  • Assist with operational and facilities processes as needed
  • Perform such other accounting, financial or administrative tasks as may be required from time to time

  • You have:

  • Accounting degree or equivalent experience; CPA preferred
  • 3+ years’ experience in a high-volume, fast-paced environment
  • Experience with Sage Intacct and ADP Workforce Now a plus
  • Proficient in Microsoft Excel
  • Solid time management and organizational skills
  • Highly detail-oriented a must
  • Excellent communication skills
  • Extremely proactive and independent

  • Apply

    Animator

    Melbourne
    The Animator is responsible for designing and creating the motion of CG characters, creatures and other assets. 

    You Can

  • Work closely with the Rigging/Character modeling teams as well as other Animators to maximize our animation and character performance potential
  • Meet project deadlines/milestones, as set by the production department
  • Consistently exercise sound judgment in all areas of performance
  • Demonstrate a broad range of character animation and acting skills.
  • Demonstrate an understanding of the principles of animation and how to best employ those principles to create performance that supports both the characters and story goals of the show.
  • You Have:

  • A minimum of three to four years of experience in VFX Animation Production
  • An in depth knowledge of Maya 
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience  
  • A solid grasp of the principles of Animation ; motion, timing, anticipation, follow-through, squash and stretch, forward/inverse kinematics, and other facets of both 2D and 3D animation
  • A creative eye and aesthetic judgement with a deep understanding of the principles of cinematography, composition and cinematic design
  • A solid understanding of anatomy, rigging, CG lighting, rendering, compositing 
  • Proficiency in animating the human bipedal figure as well as other organic forms
  • A positive attitude and proven interpersonal skills
  • A strong technical mind
  • Great creative sensibilities
  • A strong work ethic with a "get it done" attitude
  • A keen attention to detail
  • Apply

    Asset Artist

    Los Angeles
    The Asset Artist covers the tasks of Modeling, Texturing and Surfacing, in the production of highly accurate, photo real and stylized CG assets to the highest quality possible.

    You can:

  • Create clean and efficient models based on creative briefs and / or reference materials
  • Demonstrate efficiency in UV layout as well as strong polygonal subdivision skills
  • Demonstrate strong Look Development, R&D and Lighting skills from both an artistic and technical perspective
  • Maintain, alter or update models as required by client or supervisor feedback
  • Interpret abstract ideas into the creation of compelling photo real or stylized assets
  • Facilitate the creation of high quality texture maps prior to publishing to ensure consistency
  • Mentor and motivate fellow Asset artists to grow their craft using the latest techniques
  • You have:

  • A cultivated aesthetic sense and keen eye for detail
  • At least 2 years of experience as an Asset Artist (Model/Texture/Surface) in a VFX Production environment
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience
  • A mastery in creating both organic and hard surface models with efficient topology
  • A mastery of Maya, ZBrush and Mari
  • Katana, Mudbox and Substance Painter knowledge is a plus
  • Highly efficient UV layout experience using an UDIM workflow is required
  • A technical understanding of colour space
  • An understanding of plate and image based lighting as well as full CG lighting is preferred
  • Basic compositing skills in Nuke
  • TD skills (Python, C++) are preferred but not required
  • An understanding of multi-pass rendering and 3D scene layout is preferred
  • Strong communication and organisational skills
  • The ability to take direction and implement feedback with a positive attitude
  • An approachable, proactive and accommodating attitude
  • An innate desire to stay informed of current technologies
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • A team oriented mentality with a 'get it done' attitude
  • The ability to thrive in a high-pressure environment

  • Apply

    Asset Artist

    Melbourne
    The Asset Artist covers the tasks of Modeling, Texturing and Surfacing, in the production of highly accurate, photo real and stylized CG assets to the highest quality possible.

    You can:

  • Create clean and efficient models based on creative briefs and / or reference materials
  • Demonstrate efficiency in UV layout as well as strong polygonal subdivision skills
  • Demonstrate strong Look Development, R&D and Lighting skills from both an artistic and technical perspective
  • Maintain, alter or update models as required by client or supervisor feedback
  • Interpret abstract ideas into the creation of compelling photo real or stylized assets
  • Facilitate the creation of high quality texture maps prior to publishing to ensure consistency
  • Mentor and motivate fellow Asset artists to grow their craft using the latest techniques
  • You have:

  • A cultivated aesthetic sense and keen eye for detail
  • At least 2 years of experience as an Asset Artist (Model/Texture/Surface) in a VFX Production environment
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience
  • A mastery in creating both organic and hard surface models with efficient topology
  • A mastery of Maya, ZBrush and Mari
  • Katana, Mudbox and Substance Painter knowledge is a plus
  • Highly efficient UV layout experience using an UDIM workflow is required
  • A technical understanding of colour space
  • An understanding of plate and image based lighting as well as full CG lighting is preferred
  • Basic compositing skills in Nuke
  • TD skills (Python, C++) are preferred but not required
  • An understanding of multi-pass rendering and 3D scene layout is preferred
  • Strong communication and organisational skills
  • The ability to take direction and implement feedback with a positive attitude
  • An approachable, proactive and accommodating attitude
  • An innate desire to stay informed of current technologies
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • A team oriented mentality with a 'get it done' attitude
  • The ability to thrive in a high-pressure environment

  • Apply

    Camera Tracking Artist

    Los Angeles

    You can:

  • Produce tracked cameras from plate photography. Will work with and/or create rudimentary geometry to ensure accurate camera track.  
  • You have:

  • A thorough understanding of 3D camera principles such as lenses, distortion, parallax etc
  • Proficiency in Maya and in one or more camera tracking packages (Syntheyes, PFTrack etc)
  • Ability to use set measurements and/or lidar.  The ideal candidate will be a team player, detailed oriented and possess a positive can-do attitude. 
  • One year of experience preferred but not necessary.
  • Apply

    Camera Tracking Artist

    Melbourne

    You can:

  • Produce tracked cameras from plate photography. Will work with and/or create rudimentary geometry to ensure accurate camera track.  
  • You have:

  • A thorough understanding of 3D camera principles such as lenses, distortion, parallax etc
  • Proficiency in Maya and in one or more camera tracking packages (Syntheyes, PFTrack etc)
  • Ability to use set measurements and/or lidar.  The ideal candidate will be a team player, detailed oriented and possess a positive can-do attitude. 
  • One year of experience preferred but not necessary.
  • Apply

    Character TD

    Melbourne
    The Character TD is responsible for the setting up of cloth rigs and fur/hair systems for both Character and Creature animations.

    You can:

  • Run cloth, hair, rigid body and crowd simulations
  • Troubleshoot creature and character pipeline issues
  • Script utilities while creating and integrating tools / plug-ins with the Maya API and MEL scripts to further the Rigging and Animation workflow
  • Maintain and customise rigs using internally developed tools
  • Develop and work on rigs and simulations which require complex and creative problem solving
  • Develop and integrate rigging tools into a robust pipeline
  • You have:

  • At least five years of experience in a VFX Production environment 
  • A Bachelor’s degree (or working towards one) in computer science, computer graphics or the equivalent combination of education and experience  
  • An in depth understanding of anatomy and a thorough understanding of biomechanics, kinesiology for both humanoids and animals
  • A thorough knowledge of weighting and skinning and the ability to work interactively with modelers to resolve challenges
  • A proven ability to rig a variety of characters / objects in a realistic, non-cartoon manner
  • Scripting skills in Maya API, MEL scripting, Python and/or Perl
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • Strong interpersonal and organisational skills with a keen eye for detail
  • An innate desire to stay informed of current technologies and techniques 
  • Apply

    Compositor

    Los Angeles

    You can:

  • Composite both digital and live action elements to create groundbreaking visual effects shots for feature films
  • Collaborate with fellow artists and supervisors to meet challenging production deadlines
  • Understand stereo (3D) and anamorphic compositing in Nuke
  • Understand 3D multi-pass rendering techniques and colourspace concepts
  • You have:

  • Knowledge of Nuke
  • At least 2 years experience compositing on feature films
  • Excellent communication skills
  • A team oriented mentality with a 'get it done' attitude
  • An ability to thrive in a high-pressure environment

  • Apply

    Compositor

    Melbourne

    You can:

  • Composite both digital and live action elements to create groundbreaking visual effects shots for feature films
  • Collaborate with fellow artists and supervisors to meet challenging production deadlines
  • Understand stereo (3D) and anamorphic compositing in Nuke
  • Understand 3D multi-pass rendering techniques and colourspace concepts
  • You have:

  • Knowledge of Nuke
  • At least 2 years experience compositing on feature films
  • Excellent communication skills
  • A team oriented mentality with a 'get it done' attitude
  • An ability to thrive in a high-pressure environment

  • Apply

    Digital Matte Painter

    Melbourne
    The Senior Digital Matte Painter is responsible for the painting of photo real CG environments, elements and textures.

    You can

  • Create photo-realistic digital matte paintings
  • Work with shoot data (photographic, reference data, HDRIs and photogrammetry) to combine 2D and 3D elements
  • Work with various camera focal lengths and output requirements while maintaining a good sense of composition
  • Research and create your own photographic reference material library
  • Demonstrate a desire to research and implement new techniques to continually improve team efficiency and your own quality of work
  • You have:

  • A minimum of five years of experience as a Matte Painter in VFX Production
  • An expert knowledge base in both Nuke and Photoshop
  • A Bachelor’s degree in traditional arts, computer graphics or the equivalent combination of education and experience  
  • A demonstrated understanding of other disciplines ; modelling, layout, matte/texture painting, lighting, rendering and compositing.
  • An in depth knowledge of colour theory and LUT
  • Sound artistic judgement and a proven aesthetic eye for real world materials and lighting
  • A high level of technical skill
  • A strong work ethic with a "get it done" attitude
  • A meticulous attention to detail
  • Solid time-management skills and ability to multitask across multiple projects
  • An ability to take direction positively, work well within a team and thrive under the pressure of tight deadlines
  • Experience with concept art (preferred but not required)
  • Apply

    Digital Production Manager

    Melbourne
    The role of the VFX Production Manager is to organise all aspects of a VFX project, including scheduling shots, tasks and helping to cast out projects, setting achievable delivery milestones and attending both internal and external reviews. Working in close collaboration with the Producer and Supervisors the VFX Production Manager will ensure the smooth flow of projects through the facility.

    You can:

  • Plan and schedule facility resources with the VFX Producer and Supervisors
  • Attend internal and external reviews and meetings
  • Be responsible for overseeing the daily assignment to individual artists and departments on a whole
  • Communicate with clients, editorial and in-house management
  • Track and update progress of VFX shots in database
  • Run production reports as required by Producers/Supervisors
  • Motivate individual artists as well as the team as a whole
  • Manage and guide the team of Production Coordinators
  • You have:

  • A minimum of 3 years VFX Production Management experience on feature films
  • A college/university degree or the equivalent combination of education and/or experience
  • A thorough understanding of Production pipelines and how work flows through.
  • A thorough knowledge of MS Office; particularly Excel (an understanding of Project is also beneficial)
  • Knowledge of either ftrack or Shotgun preferred
  • Excellent communication and interpersonal skills
  • A high level problem solving skills
  • The ability to adapt to change
  • Extremely detail oriented and well organised skills
  • Be able to grow and thrive in a fast paced environment
  • A cool head under pressure 
  • A strong work ethic 

  • Apply

    Digital Production Manager

    Los Angeles
    The role of the VFX Production Manager is to organize all aspects of a VFX project, including scheduling shots, tasks and helping to cast out projects, setting achievable delivery milestones and attending both internal and external reviews. Working in close collaboration with the Producer and Supervisors the VFX Production Manager will ensure the smooth flow of projects through the facility.

    You can:

  • Plan and schedule facility resources with the VFX Producer and Supervisors
  • Attend internal and external reviews and meetings
  • Be responsible for overseeing the daily assignment to individual artists and departments on a whole
  • Communicate with clients, editorial and in-house management
  • Track and update progress of VFX shots in database
  • Run production reports as required by Producers/Supervisors
  • Motivate individual artists as well as the team as a whole
  • Manage and guide the team of Production Coordinators
  • You have:

  • A minimum of 3 years VFX Production Management experience on feature films
  • A college degree or the equivalent combination of education and/or experience
  • A thorough understanding of Production pipelines and how work flows through.
  • A thorough knowledge of MS Office; particularly Excel (an understanding of Project is also beneficial)
  • Knowledge of either ftrack or Shotgun preferred
  • Excellent communication and interpersonal skills
  • A high level problem solving skills
  • The ability to adapt to change
  • Extremely detail oriented and well organised skills
  • Be able to grow and thrive in a fast paced environment
  • A cool head under pressure 
  • A strong work ethic 

  • Apply

    FX Artist

    Melbourne

    You can:

  • Design and create effects simulations for production (simulation and render)
  • Light and render FX passes for specific shots using developed FX rigs
  • Develop rigs/techniques to implement and optimize approved looks
  • Produce look tests based on provided reference materials
  • Create tools and scripts to facilitate workflow
  • Creatively and technically solve problems given art direction
  • Multitask on multiple shots at once while managing time efficiently
  • You have:

  • Excellent knowledge of Houdini
  • At least 2 years experience in VFX Production 
  • A strong understanding of physics and natural phenomena
  • A good balance of visual and technical skills
  • A team player mentality with a ‘get it done’ attitude
  • Ability to take direction and work in a team focused environment
  • Strong time management and organisational skills
  • Excellent communication skills
  • A solid work ethic and a positive mindset
  • Apply

    IT Manager

    Los Angeles

    You Can:

  • Manage and troubleshoot hardware and software issues on user workstations running Linux, Mac, and occasionally Windows
  • BASH and/or Python Scripting to increase production in our area of supporting the artists
  • Local Network management, Digital security,  managing and maintaining  network and system security
  • Lead and manage IT team, including recruitment, supervision, scheduling, development, evaluation, and disciplinary actions
  • Gathering of metrics to identify trends that help create business case justifications and cost/benefit analyses for IT spending and initiatives
  • Develop and implement all policies and procedures for the IT team.
  • Be responsible for developing and executing project plans.
  • Establish and maintain regular communications with executives, department heads, and end users regarding IT activities
  • Create user documentation and assist with the creation and development of user training documentation
  • You Have:

  • Knowledge at the level of a Senior system administrator in the areas of networking, linux, virtualization, etc
  • A proactive, honest, positive, curious and energetic attitude
  • The ability to troubleshoot
  • Advanced knowledge of Linux
  • Knowledge of OSX, CentOS/RHEL
  • Advanced knowledge of and experience with networking concepts and network implementations
  • Advanced knowledge of automation tools such as Puppet or Chef
  • Advanced knowledge of virtualization concepts and implementations ( xenserver preferred )
  • Advanced knowledge of security concepts ranging from file permissions to best practices and backdoor prevention
  • Creative problem solving skills and proven ability to think through complex issues
  • Dynamic work ethic including effective time management
  • Ability to work well both independently and in a collaborative or team setting
  • Excellent oral communication skills with the ability to effectively and accurately communicate at all levels of the organization
  • High degree of accuracy, organizational and communication skills, detailed oriented and strong team player
  • The ability to relocate if necessary
  • Pluses

  • A degree in Computer Science or IT is preferable
  • Experience with visual effects facilities or similar is beneficial
  • Apply

    Junior Animator

    Los Angeles
    The Animator is responsible for designing and creating the motion of CG characters, creatures and other assets. 

    You Can

  • Work closely with the Rigging/Character modeling teams as well as other Animators to maximize our animation and character performance potential
  • Meet project deadlines/milestones, as set by the production department
  • Consistently exercise sound judgment in all areas of performance
  • Demonstrate a broad range of character animation and acting skills.
  • Demonstrate an understanding of the principles of animation and how to best employ those principles to create performance that supports both the characters and story goals of the show.
  • You Have

  • A minimum of two years of experience in VFX Animation Production
  • A working knowledge of Maya 
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience  
  • A solid grasp of the principles of Animation ; motion, timing, anticipation, follow-through, squash and stretch, forward/inverse kinematics, and other facets of both 2D and 3D animation
  • A creative eye and aesthetic judgement with a deep understanding of the principles of cinematography, composition and cinematic design
  • A solid understanding of anatomy, rigging, CG lighting, rendering, compositing 
  • Proficiency in animating the human bipedal figure as well as other organic forms
  • A positive attitude and proven interpersonal skills
  • A strong technical mind
  • Great creative sensibilities
  • A strong work ethic with a "get it done" attitude
  • A keen attention to detail
  • Apply

    Junior System Administrator

    Los Angeles
    The Junior System Administrator will be able to contribute to many aspects of our production network; including user support, OS management and scripting.

    You Can:

  • Manage and troubleshoot hardware and software issues on user workstations running Mac, Linux, and occasionally Windows. 
  • Assist with misc. items, such as power issues, building issues, and other general issues 
  • Assist with ethernet cabling, power cabling, server setups and take downs, and deployments
  • Run diagnostic programs to resolve problems
  • Deploy workstations, render nodes, and servers for production use
  • Act as a first point of contact for user issues
  • You Have:

  • Knowledge of OSX, CentOS/RHEL
  • Knowledge of and experience with networking concepts
  • A proactive, curious and energetic attitude
  • A strong desire and ability to learn and apply new knowledge and techniques
  • Ability to independently lift a server or other similarly weighted item from time to time 
  • Ability to troubleshoot without guidance for hardware, software, and networking issues
  • Ability to relocate if necessary
  • Pluses

  • Familiar with visual effects facility pipelines or similar
  • Apply

    Lead Asset Artist

    Los Angeles
    The Lead Asset Artist is responsible for leading a team of Asset Artists covering the tasks of Modelling, Texturing and Surfacing, in the production of highly accurate, photo real and stylized CG assets to the highest quality possible.

    You can:

  • Mentor and motivate fellow Asset Artists to grow their craft using the latest techniques 
  • Work with Production helping to breakdown task requirements and assign shots to artists
  • Create clean and efficient models based on creative briefs and / or reference materials
  • Demonstrate efficiency in UV layout as well as strong polygonal subdivision skills
  • Demonstrate strong Look Development, R&D and Lighting skills from both an artistic and technical perspective
  • Maintain, alter or update models as required by client or supervisor feedback
  • Interpret abstract ideas into the creation of compelling photo real or stylized assets
  • Facilitate the creation of high quality texture maps prior to publishing to ensure consistency
  • You have:

  • A cultivated aesthetic sense and keen eye for detail
  • At least 3 years of experience as an Asset Artist (Model/Texture/Surface) in a VFX Production environment
  • At least 1 year experience in a Lead role
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience
  • A mastery in creating both organic and hard surface models with efficient topology
  • A mastery of Maya, ZBrush and Mari
  • Katana, Mudbox and Substance Painter knowledge is a plus
  • Highly efficient UV layout experience using an UDIM workflow is required
  • A technical understanding of colour space
  • An understanding of plate and image based lighting as well as full CG lighting is preferred
  • Basic compositing skills in Nuke
  • TD skills (Python, C++) are preferred but not required
  • An understanding of multi-pass rendering and 3D scene layout is preferred
  • Strong communication and organisational skills
  • The ability to take direction and implement feedback with a positive attitude
  • An approachable, proactive and accommodating attitude
  • An innate desire to stay informed of current technologies
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • A team oriented mentality with a 'get it done' attitude
  • The ability to thrive in a high-pressure environment
  • Apply

    Lead System Administrator

    Los Angeles
    Reporting directly to the IT Manager, the Lead Systems Administrator maintains, monitors and implements all infrastructure across the organization. Working closely with our Melbourne studio, you will assist in delivering technical solutions and future recommendations which align with the business goals and strategy.

    You Can:

  • Maintain / monitor all infrastructure in a multi-site environment
  • Support a large enterprise linux environment - storage, networking, compute etc
  • Provide tier 3 technical support to all departments
  • Research and design technical services to assist in business operations
  • Mentor and train team members
  • Oversee a large on-site renderfarm
  • You Have

  • +5 Years Enterprise Linux administration - RHEL / centos preferred
  • Advanced Networking knowledge and design - Configuration / WLAN / VLANs / DNS / DHCP / Routing / VPN
  • Advanced Enterprise Storage Administration - Isilon / NetApp / ZFS
  • Advanced scripting knowledge - bash / python etc
  • Experience managing Directory Services - OpenLDAP / Active Directory
  • Experience managing Vitalization Environments - Xen / VMWare / Nutanix / KVM
  • Experience managing a mixed OS environment - Linux / OSX / Windows
  • Experience with Configuration Management Systems - Puppet / Ansible / Chef
  • Experience with Cloud Environments - GCP / AWS / AZURE
  • Solid understanding of security best practices
  • DevOps experience is also an advantage
  • Excellent time management and troubleshooting skills
  • Excellent Communication Skills
  • Ability to work well under pressure
  • Ability to work well in a collaborative team environment
  • Pluses

  • Previous experience in Post Production or VFX is also an advantage. 
  • Apply

    Matchmove Artist

    Melbourne

    You can:

  • Accurately track both rigid and deforming objects in plates, such as cars, people, cloth, etc. while doing so and maintaining an accurate 3D volume.

  • You have:

  • A thorough understanding and experience using deforming rigs. Robust understanding of Maya's animation toolset as it pertains to matchmoving. Experience in one or more camera tracking packages (Syntheyes, PFTrack etc). 
  • The ideal candidate will be a team player, detailed oriented and possess a positive can-do attitude. 
  • One year of experience preferred but not necessary.
  • Apply

    Matchmove Artist

    Los Angeles

    You can:

  • Accurately track both rigid and deforming objects in plates, such as cars, people, cloth, etc. while doing so and maintaining an accurate 3D volume.

  • You have:

  • A thorough understanding and experience using deforming rigs. Robust understanding of Maya's animation toolset as it pertains to matchmoving. Experience in one or more camera tracking packages (Syntheyes, PFTrack etc). 
  • The ideal candidate will be a team player, detailed oriented and possess a positive can-do attitude. 
  • One year of experience preferred but not necessary.
  • Apply

    Rigging TD

    Melbourne

    You Can

  • Develop realistic skeletal rigs for a variety of humanoids and complex creatures
  • Build and maintain rigs currently in production using internal tools
  • Assist in the creation of new rigs and rig components
  • Perform rig maintenance and fixes during production
  • Collaborate with the team to continue to develop internal rigging framework
  • Create tools with the Maya API and MEL scripts to enable Animators to create realistic animation 
  • Work with Lead TD's and Animators to develop and integrate tools into a robust pipeline
  • You Have

  • An extensive knowledge of anatomy and a thorough understanding of bio-mechanics, kinesiology for humanoid and animals
  • A thorough understanding of weighting and skinning and be able to work interactively with modelers to resolve challenges
  • Demonstrated ability to rig a variety of characters / objects in a realistic, non-cartoon manner
  • Scripting skills in Maya API, MEL scripting, Python and/or Perl
  • The ability to manage time and balance priorities, with the pressures of busy, deadline-driven production
  • The ability to communicate effectively with a wide variety of personalities, both written and verbal
  • The ability to take direction and work in a team focused environment
  • A solid work ethic and a positive attitude in the face of challenging situations
  • Apply

    Roto/Paint Artist

    Melbourne
    The Roto / Paint Artist works closely with Compositors to help integrate all elements of an image to create film visual effects shots of the highest quality possible.

    You can:

  • 2D tracking
  • Matte extraction
  • Rig removal / paint fixes
  • 3D camera projections 
  • Clean plate creation 
  • Grain matching 
  • Spline based roto creation 
  • Sophisticated shape creation and editing
  • Shape animation (by hand and w/ trackers)
  • Shape compositing, fill modes, opacity settings
  • Compositing roto, plate and color correction nodes to create, render and review color-overlay roto check
  • You have

  • At least one year of experience working on feature films 
  • Knowledge of Nuke (experience in Maya is a plus) 

  • Apply

    Texture / Look Dev Artist

    Los Angeles
    The Texture/Look Dev Artist is responsible for the creation of textures and shaders for CG creatures, characters, hard-surface and organic models to the highest quality possible.

    You can:

  • Facilitate the creation of high quality displacement and normal texture maps prior to publishing to ensure consistency
  • Design and write Arnold and Katana shaders to create the look desired by the client or VFX Supervisor
  • Work closely with the Modeling and Lighting teams to ensure all textures/shaders are both technically and aesthetically sound
  • Generate and edit UVs
  • Research and build your own reference library as well as contribute to the studio’s reference database
  • You have:

  • At least five years of experience as a Texture Artist/Look Dev in a VFX Production environment
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience
  • A mastery of Mari, Photoshop, Substance Painter, Maya, Arnold and Katana
  • Mudbox, Zbrush knowledge is a plus
  • A technical understanding of color space
  • A cultivated aesthetic sense and a keen eye for detail
  • A traditional arts background is preferred but not required
  • An inherent understanding of plate and image based lighting as well as full CG lightingBasic compositing skills in Nuke
  • TD skills are beneficial
  • An understanding of multi-pass rendering and 3D scene layout
  • Experience as a Modeler is preferred but not required
  • Strong communication and organizational skills
  • An approachable, proactive, and accommodating attitude
  • An innate desire to stay informed of current technologies
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • A team oriented mentality with a 'get it done' attitude
  • An ability to thrive in a high-pressure environment
  • An ability to take direction and implement feedback with a positive attitude
  • Apply

    VFX Placements Program

    Melbourne
    Luma nurtures and creates compelling art and technology. As an award-winning creative studio, Luma’s visual effects team have worked on more than 100 film projects, ranging from Oscar-winning films like Black Panther, to Oscar-nominated films like No Country for Old Men, True Grit and Doctor Strange, to blockbusters like Spider-Man: Far From Home, Captain Marvel, and Once Upon a Time in Hollywood. With offices in Los Angeles and Melbourne, Luma has expanded beyond its roots in visual effects to producing original content in the form of live-action film, animation and new media. And because that’s not enough, in 2015, Luma Launch was introduced—the venture capital arm with a multi-million dollar fund to invest in notable startups across the tech and media worlds. Want to get your foot in the door and work with our talented crew on exciting projects? Thanks to Film Victoria, you can now apply for a 6-month paid placement at our Melbourne studio. During your placement at Luma, you’ll have the opportunity to work alongside our crew on major Hollywood blockbusters. On top of all that, you’ll get exposure to different departments across Luma and receive an understanding of the production pipeline. Check out the below requirements and submit your application. Applications close Monday 9th December 2019 for the March 2020 - August 2020 intake. Looking for application tips? Read this. Supported by Film Victoria and the Victorian State Government.

    You can:

  • Demonstrate by way of a showreel or portfolio an understanding of at least one of the following VFX disciplines; Tracking/Matchmove, Modelling/Texturing, Animation, FX, Lighting, Compositing.
  • Work within at least one of the following softwares: Maya, Nuke, Houdini or Katana
  • You have:

  • The ability to work in a fast paced environment
  • A passion to grow your skill set in a production environment
  • A team player mentality with a ‘get it done’ attitude
  • Great attention to detail
  • Ability to take direction and feedback
  • Strong time management and organisational skills
  • Excellent communication skills
  • A solid work ethic and a positive mindset
  • Additional Criteria

  • Applicants must have been a Victorian resident for the last 12 months
  • Applicants can not have previously been engaged (as an employee, contractor or otherwise) by Luma or a related company
  • Applicants can not be seeking to undertake the placement for course credit or to meet other educational requirements
  • Apply

    VFX Producer

    Melbourne
    Are you a VFX Producer?

    You can

  • Manage all aspects of a show, involving: the VFX breakdown and bid / planning and scheduling of facility resources / managing the VFX team and monitoring their work during the post-production process / liaising and managing relationships with clients
  • Plan and schedule facility resources with the VFX Supervisor
  • Be responsible for supervising the daily assignment to individual artists
  • Ensure the progression of work is to the client's satisfaction
  • Communicate with clients, editorial and in-house management
  • Track and update progress of VFX shots in database
  • Create meeting budgets and scheduling targets
  • Maintain adherence to set Production contract standards
  • Motivate individual artists as well as the team as a whole
  • You have

  • A minimum of 3 years VFX production experience
  • A thorough knowledge of MS Office; particularly Excel (an understanding of Project is also beneficial)
  • A high level problem solving skills
  • The ability to adapt to change
  • Extremely detail oriented and well organized skills
  • Provenly excelled in project management
  • Been capable of motivating and leading a large team with enthusiasm and clarity
  • A calm and methodical in your approach to work
  • Been able to grow and thrive in a fast paced environment
  • Apply
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