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Animation Supervisor

Melbourne
This position reports into the Animation Director based in Santa Monica.

You can:

  • Manage a team of animators within established timeframes
  • Assign tasks, supervise and review the work of the Animation team providing creative and technical coaching of team members
  • Help set the animation quality bar for the studio and each project
  • Work closely with the rigging/character modeling teams to maximize our animation and character performance potential
  • Actively promote and communicate sound solutions to technical and creative issues related to animation
  • Maintain and communicate a strong knowledge of innovative production technologies and the capabilities/limitations of these technologies as they relate to project goals
  • Mentor and lead by example less experienced artists, providing them with support, guidance, and instruction in areas that provide for their artistic and professional growth
  • Meet project deadlines/milestones, as set by the production department
  • Organise team/department meetings where necessary
  • Assist production in other parts of the pipeline if needed
  • Consistently exercises sound judgment in all areas of performance
  • Demonstrate a broad range of character animation and acting skills. This includes a deep understanding of the principles of animation, and how to best employ those principles to create performance that supports both the characters and story goals of the show.
  • You have:

  • Minimum five years experience in VFX Animation production 
  • Three or more titles as an Animation Supervisor or five as a Lead Animator
  • A solid grasp on the principles of motion, timing, anticipation, follow-through, squash and stretch, forward/inverse kinematics, and other facets of both 2D and 3D animation
  • A creative eye and aesthetic judgement with a deep understanding of the principles of cinematography, composition and cinematic design
  • A vast understanding of anatomy, rigging, CG lighting, rendering, compositing 
  • Exceptional skill in animating the human bipedal figure as well as other organic forms
  • Positive attitude and proven interpersonal skills
  • Strong technical mind
  • Great creative sensibilities
  • A strong work ethic with a "get it done" attitude
  • A meticulous attention to detail
  • Solid time-management skills and ability to multitask across multiple projects
  • An ability to take direction positively, work well within a team and thrive under the pressure of tight deadlines
  • Expert knowledge of Maya required
  • Willingness to learn new things
  • Experience with RV and Motion Capture (preferred)
  • Apply

    Asset Artist

    Los Angeles
    The Asset Artist covers the tasks of Modeling, Texturing and Surfacing, in the production of highly accurate, photo real and stylized CG assets to the highest quality possible.

    You can:

  • Create clean and efficient models based on creative briefs and / or reference materials
  • Demonstrate efficiency in UV layout as well as strong polygonal subdivision skills
  • Demonstrate strong Look Development, R&D and Lighting skills from both an artistic and technical perspective
  • Maintain, alter or update models as required by client or supervisor feedback
  • Interpret abstract ideas into the creation of compelling photo real or stylized assets
  • Facilitate the creation of high quality texture maps prior to publishing to ensure consistency
  • Mentor and motivate fellow Asset artists to grow their craft using the latest techniques
  • You have:

  • A cultivated aesthetic sense and keen eye for detail
  • At least 2 years of experience as an Asset Artist (Model/Texture/Surface) in a VFX Production environment
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience
  • A mastery in creating both organic and hard surface models with efficient topology
  • A mastery of Maya, ZBrush and Mari
  • Katana, Mudbox and Substance Painter knowledge is a plus
  • Highly efficient UV layout experience using an UDIM workflow is required
  • A technical understanding of colour space
  • An understanding of plate and image based lighting as well as full CG lighting is preferred
  • Basic compositing skills in Nuke
  • TD skills (Python, C++) are preferred but not required
  • An understanding of multi-pass rendering and 3D scene layout is preferred
  • Strong communication and organisational skills
  • The ability to take direction and implement feedback with a positive attitude
  • An approachable, proactive and accommodating attitude
  • An innate desire to stay informed of current technologies
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • A team oriented mentality with a 'get it done' attitude
  • The ability to thrive in a high-pressure environment

  • Apply

    Asset Artist

    Melbourne
    The Asset Artist covers the tasks of Modeling, Texturing and Surfacing, in the production of highly accurate, photo real and stylized CG assets to the highest quality possible.

    You can:

  • Create clean and efficient models based on creative briefs and / or reference materials
  • Demonstrate efficiency in UV layout as well as strong polygonal subdivision skills
  • Demonstrate strong Look Development, R&D and Lighting skills from both an artistic and technical perspective
  • Maintain, alter or update models as required by client or supervisor feedback
  • Interpret abstract ideas into the creation of compelling photo real or stylized assets
  • Facilitate the creation of high quality texture maps prior to publishing to ensure consistency
  • Mentor and motivate fellow Asset artists to grow their craft using the latest techniques
  • You have:

  • A cultivated aesthetic sense and keen eye for detail
  • At least 2 years of experience as an Asset Artist (Model/Texture/Surface) in a VFX Production environment
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience
  • A mastery in creating both organic and hard surface models with efficient topology
  • A mastery of Maya, ZBrush and Mari
  • Katana, Mudbox and Substance Painter knowledge is a plus
  • Highly efficient UV layout experience using an UDIM workflow is required
  • A technical understanding of colour space
  • An understanding of plate and image based lighting as well as full CG lighting is preferred
  • Basic compositing skills in Nuke
  • TD skills (Python, C++) are preferred but not required
  • An understanding of multi-pass rendering and 3D scene layout is preferred
  • Strong communication and organisational skills
  • The ability to take direction and implement feedback with a positive attitude
  • An approachable, proactive and accommodating attitude
  • An innate desire to stay informed of current technologies
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • A team oriented mentality with a 'get it done' attitude
  • The ability to thrive in a high-pressure environment

  • Apply

    Camera Tracking Artist

    Los Angeles

    You can:

  • Produce tracked cameras from plate photography. Will work with and/or create rudimentary geometry to ensure accurate camera track.  
  • You have:

  • A thorough understanding of 3D camera principles such as lenses, distortion, parallax etc
  • Proficiency in Maya and in one or more camera tracking packages (Syntheyes, PFTrack etc)
  • Ability to use set measurements and/or lidar.  The ideal candidate will be a team player, detailed oriented and possess a positive can-do attitude. 
  • One year of experience preferred but not necessary.
  • Apply

    Camera Tracking Artist

    Melbourne

    You can:

  • Produce tracked cameras from plate photography. Will work with and/or create rudimentary geometry to ensure accurate camera track.  
  • You have:

  • A thorough understanding of 3D camera principles such as lenses, distortion, parallax etc
  • Proficiency in Maya and in one or more camera tracking packages (Syntheyes, PFTrack etc)
  • Ability to use set measurements and/or lidar.  The ideal candidate will be a team player, detailed oriented and possess a positive can-do attitude. 
  • One year of experience preferred but not necessary.
  • Apply

    Character TD

    Melbourne
    The Character TD is responsible for the setting up of cloth rigs and fur/hair systems for both Character and Creature animations.

    You can:

  • Run cloth, hair, rigid body and crowd simulations
  • Troubleshoot creature and character pipeline issues
  • Script utilities while creating and integrating tools / plug-ins with the Maya API and MEL scripts to further the Rigging and Animation workflow
  • Maintain and customise rigs using internally developed tools
  • Develop and work on rigs and simulations which require complex and creative problem solving
  • Develop and integrate rigging tools into a robust pipeline
  • You have:

  • At least five years of experience in a VFX Production environment 
  • A Bachelor’s degree (or working towards one) in computer science, computer graphics or the equivalent combination of education and experience  
  • An in depth understanding of anatomy and a thorough understanding of biomechanics, kinesiology for both humanoids and animals
  • A thorough knowledge of weighting and skinning and the ability to work interactively with modelers to resolve challenges
  • A proven ability to rig a variety of characters / objects in a realistic, non-cartoon manner
  • Scripting skills in Maya API, MEL scripting, Python and/or Perl
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • Strong interpersonal and organisational skills with a keen eye for detail
  • An innate desire to stay informed of current technologies and techniques 
  • Apply

    Compositing Supervisor

    Melbourne
    The Compositing Supervisor is responsible for leading and managing a team of Compositors while helping to define efficient techniques to turn abstract and complex ideas into well executed visual effects shots of the highest standard possible

    You can

  • Composite both digital and live action elements to create groundbreaking visual effects shots for feature films
  • Drive the future strategy of the 2D department
  • Match colour, lighting and exposure of rendered CG or photographed elements with plate photography
  • Execute 2D and 3D Tracks, extract and integrate mattes, layer elements and grade colour
  • Grain and de-grain when necessary along with paint fixes and rotoscoping
  • Oversee show templates including: camera properties, keying and 2D elements
  • Oversee sequence colour continuity
  • Review artist work in both Roto/Paint (including outsourced work) and Compositing,  and provide technical and aesthetic feedback in a constructive manner
  • Mentor and train your team to grow their craft using the latest techniques 
  • Collaborate with fellow Supervisors from other disciplines to meet challenging production deadlines
  • Breakdown project requirements on both a Compositing and Roto/Paint level, liaising with Production and Supervision across both studios where required.
  • Liaise with Artist Management and Production to manage and cultivate artist’s professional development offering performance feedback and mentorship.
  • Help to build morale, team camaraderie and an overall enjoyable work environment
  • Participate in the recruiting, hiring and training of new members of the team.
  • You have:

  • At least five years of experience in node based Compositing on feature films
  • At least one year of experience in a Supervisor role or three or more titles as a Lead Compositor
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience  
  • A mastery of all things Nuke 
  • An in depth understanding of stereo (3D) and anamorphic compositing in Nuke
  • A proven proficiency in 3D multi-pass rendering techniques
  • A strong aesthetic eye for photo realism and colour space concepts 
  • Excellent communication, leadership and problem solving skills
  • A team oriented mentality with a 'get it done' attitude
  • An ability to thrive in a high-pressure environment
  • An ability to take direction and implement feedback with a positive attitude 
  • Some Maya experience (preferred but not required)

  • Apply

    Compositor

    Los Angeles

    You can:

  • Composite both digital and live action elements to create groundbreaking visual effects shots for feature films
  • Collaborate with fellow artists and supervisors to meet challenging production deadlines
  • Understand stereo (3D) and anamorphic compositing in Nuke
  • Understand 3D multi-pass rendering techniques and colourspace concepts
  • You have:

  • Knowledge of Nuke
  • At least 2 years experience compositing on feature films
  • Excellent communication skills
  • A team oriented mentality with a 'get it done' attitude
  • An ability to thrive in a high-pressure environment

  • Apply

    Compositor

    Melbourne

    You can:

  • Composite both digital and live action elements to create groundbreaking visual effects shots for feature films
  • Collaborate with fellow artists and supervisors to meet challenging production deadlines
  • Understand stereo (3D) and anamorphic compositing in Nuke
  • Understand 3D multi-pass rendering techniques and colourspace concepts
  • You have:

  • Knowledge of Nuke
  • At least 2 years experience compositing on feature films
  • Excellent communication skills
  • A team oriented mentality with a 'get it done' attitude
  • An ability to thrive in a high-pressure environment

  • Apply

    Culture Assistant

    Los Angeles
    The Culture/Production Assistant constantly strives for excellence using a combination of sound coordination skills and a can-do, positive attitude. The successful candidate must be comfortable with rallying crew, pushing boundaries, and be incredibly positive.

    You can:

  • Warmly greet all guests, messengers, and clients upon arrival and present them to their host
  • Ensure appropriate, timely, and clear communications between clients and Luma employees
  • Demonstrate exemplary follow up and through, as well as constant sense of urgency on all assigned projects
  • Coordinate office snacks and assist with restocking kitchen, order food for lunch meetings
  • Coordinate front of house, including answering phones, transferring calls and accepting deliveries
  • Work with multiple departments to organise schedules, calendars, events, and travel effectively
  • Assist in preparing and cooking snacks daily
  • Always act as a positive representative of the company both internally and externally
  • Plan and execute engaging activities and events for the LA studio on a regular basis 
  • Oversee building coordination and maintenance to ensure the studio is in top condition
  • Strive to make Luma an enjoyable and friendly environment for staff to work in
  • Provide general administrative duties as requested by the Culture Manager
  • Excel at operating in a fast paced, demanding environment

  • You have:

  • A highly motivated and positive attitude
  • Excellent written and verbal communications skills
  • The ability to work efficiently under pressure, prioritize daily activities, while holding an approachable and engaged demeanor.
  • A high level of proficiency working in Google Suite 
  • The ability to work well independently and on a team
  • A proactive desire to gain knowledge in the workplace
  • A creative disposition that allows you to brainstorm ideas for Culture events including company events and innovative ways to improve the space
  • An eagerness to be an integral part of the Culture team and strive for excellence
  • Reliability, punctuality, and confidence in the ability to work in a fast-paced environment 
  • Strong interpersonal skills with an optimistic approach to work and life
  • Apply

    Digital Coordinator

    Melbourne
    The role of the VFX coordinator is to support all aspects of the Production ensuring shots and tasks are being tracked and delivered according to established milestones and deliveries. The VFX Coordinator can work departmentally or across sequences and is adept at keeping the Production Manager, Supervisors and Producers informed at all stages of the project. 

    You Can

  • Coordinate various departments (Asset/Anim/Comp/Lite/FX/etc)
  • Review all incoming notes for department relevance and distribute as needed
  • Track/manage notes, receivables, artist tasks and assignments
  • Walk the floor, gather artist needs, follow up on action items
  • Manage render farm priorities
  • Evaluate incoming media and discuss /qualify with supervisors
  • Take notes at internal and client meetings
  • Set up Cinesync sessions
  • Relocate if necessary
  • You Have

  • Minimum of one year's experience in a VFX production coordination role. Two-three years preferred.
  • Extensive knowledge of CG pipeline, particularly lighting passes, fur, and FX simulations
  • A strong work ethic
  • A meticulous attention to detail
  • Solid time-management skills and ability to multitask
  • Exceptional organisational and communication skills
  • A positive attitude and effective interpersonal skills: authoritative but approachable
  • Ability to be proactive with communication priorities from available information
  • Ability to take direction positively, work well within a team and thrive under the pressure of tight deadlines

  • Apply

    Digital Coordinator

    Los Angeles
    Are you a Digital Coordinator?

    You have

  • At least 2 years VFX production experience
  • Experience working in & knowledge of the VFX pipeline
  • Proactive mindset with communicating priorities & completing tasks quickly & efficiently 
  • Exceptional organizational and communication skills
  • A team player mentality with a 'get it done' attitude
  • Ability to take direction positively
  • Meticulous attention to detail
  • Time management skillsInterpersonal skills
  • A strong work ethic
  • You can

  • Coordinate various departments (Asset/Anim/Comp/Lite/FX/etc) both accurately & quickly
  • Review all incoming notes for department relevance and distribute as needed with the supervisors & leads
  • Track/manage notes, receivables, artist tasks and assignmentsWalk the floor, gather artist needs, follow up on action items
  • Manage render farm priorities
  • Evaluate incoming media & breakdown information with supervisors
  • Take notes & action items at internal and client meetings
  • Set up Cinesync & RV sessions
  • Multitask
  • Work well under pressure
  • Relocate if necessary
  • Apply

    Digital Matte Painter

    Melbourne
    The Senior Digital Matte Painter is responsible for the painting of photo real CG environments, elements and textures.

    You can

  • Create photo-realistic digital matte paintings
  • Work with shoot data (photographic, reference data, HDRIs and photogrammetry) to combine 2D and 3D elements
  • Work with various camera focal lengths and output requirements while maintaining a good sense of composition
  • Research and create your own photographic reference material library
  • Demonstrate a desire to research and implement new techniques to continually improve team efficiency and your own quality of work
  • You have:

  • A minimum of five years of experience as a Matte Painter in VFX Production
  • An expert knowledge base in both Nuke and Photoshop
  • A Bachelor’s degree in traditional arts, computer graphics or the equivalent combination of education and experience  
  • A demonstrated understanding of other disciplines ; modelling, layout, matte/texture painting, lighting, rendering and compositing.
  • An in depth knowledge of colour theory and LUT
  • Sound artistic judgement and a proven aesthetic eye for real world materials and lighting
  • A high level of technical skill
  • A strong work ethic with a "get it done" attitude
  • A meticulous attention to detailSolid time-management skills and ability to multitask across multiple projects
  • An ability to take direction positively, work well within a team and thrive under the pressure of tight deadlines
  • Experience with concept art (preferred but not required)
  • Apply

    Digital Production Manager

    Los Angeles
    The role of the VFX Production Manager is to organize all aspects of a VFX project, including scheduling shots, tasks and helping to cast out projects, setting achievable delivery milestones and attending both internal and external reviews. Working in close collaboration with the Producer and Supervisors the VFX Production Manager will ensure the smooth flow of projects through the facility.

    You can:

  • Plan and schedule facility resources with the VFX Producer and Supervisors
  • Attend internal and external reviews and meetings
  • Be responsible for overseeing the daily assignment to individual artists and departments on a whole
  • Communicate with clients, editorial and in-house management
  • Track and update progress of VFX shots in database
  • Run production reports as required by Producers/Supervisors
  • Motivate individual artists as well as the team as a whole
  • Manage and guide the team of Production Coordinators
  • You have:

  • A minimum of 3 years VFX Production Management experience on feature films
  • A college degree or the equivalent combination of education and/or experience
  • A thorough understanding of Production pipelines and how work flows through.
  • A thorough knowledge of MS Office; particularly Excel (an understanding of Project is also beneficial)
  • Knowledge of either ftrack or Shotgun preferred
  • Excellent communication and interpersonal skills
  • A high level problem solving skills
  • The ability to adapt to change
  • Extremely detail oriented and well organised skills
  • Be able to grow and thrive in a fast paced environment
  • A cool head under pressure 
  • A strong work ethic 

  • Apply

    Environment Artist

    Melbourne
    The Senior Level Environment Artist is responsible for creating photo-real CG environments through the assembly and rendering of digital matte paintings, models, textures, projections and lights.

    You can:

  • Create models, textures and photo-realistic digital matte paintings
  • Collaborate with Modelers, Texture Artists and DMPs to create photoreal environments of the highest quality possible
  • Light and assemble scenes 
  • Troubleshoot and optimize renders 
  • Work with photogrammetry 
  • Produce examples that demonstrate your proficiency in set design and your inherent grasp of architectural arts 
  • Identify the best method for matching the qualities of the plate photography

  • You have:

  • At least five years of experience as an Environment Artist or TD in a VFX Production Environment
  • A Bachelor’s degree in computer science, studio arts, computer graphics or the equivalent combination of education and experience
  • A mastery of Maya, Mari, ZBrush and Katana as well as an understanding of the 2.5D workflow in Nuke
  • Experience as a Modeler, Texture Artist or Digital Matte Painter 
  • A strong understanding of the entire VFX workflow
  • A cultivated aesthetic eye for light, shade, color, and detail to facilitate the creation the texture maps of various types 
  • A traditional arts background is preferred but not required 
  • An approachable, proactive, and accommodating attitude
  • An innate desire to stay informed of current technologies
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • Strong organization and communication skills 
  • A team oriented mentality with a 'get it done' attitude
  • An ability to thrive in a high-pressure environment
  • An ability to take direction and implement feedback with a positive attitude

  • Apply

    FX Artist

    Melbourne

    You can:

  • Design and create effects simulations for production (simulation and render)
  • Light and render FX passes for specific shots using developed FX rigs
  • Develop rigs/techniques to implement and optimize approved looks
  • Produce look tests based on provided reference materials
  • Create tools and scripts to facilitate workflow
  • Creatively and technically solve problems given art direction
  • Multitask on multiple shots at once while managing time efficiently
  • You have:

  • Excellent knowledge of Houdini
  • At least 2 years experience in VFX Production 
  • A strong understanding of physics and natural phenomena
  • A good balance of visual and technical skills
  • A team player mentality with a ‘get it done’ attitude
  • Ability to take direction and work in a team focused environment
  • Strong time management and organisational skills
  • Excellent communication skills
  • A solid work ethic and a positive mindset
  • Apply

    Junior System Administrator

    Los Angeles
    The Junior System Administrator will be able to contribute to many aspects of our production network; including user support, OS management and scripting.

    You Can:

  • Manage and troubleshoot hardware and software issues on user workstations running Mac, Linux, and occasionally Windows. 
  • Assist with misc. items, such as power issues, building issues, and other general issues 
  • Assist with ethernet cabling, power cabling, server setups and take downs, and deployments
  • Run diagnostic programs to resolve problems
  • Deploy workstations, render nodes, and servers for production use
  • Act as a first point of contact for user issues
  • You Have:

  • Knowledge of OSX, CentOS/RHEL
  • Knowledge of and experience with networking concepts
  • A proactive, curious and energetic attitude
  • A strong desire and ability to learn and apply new knowledge and techniques
  • Ability to independently lift a server or other similarly weighted item from time to time 
  • Ability to troubleshoot without guidance for hardware, software, and networking issues
  • Ability to relocate if necessary
  • Pluses

  • Familiar with visual effects facility pipelines or similar
  • Apply

    Lead System Administrator

    Los Angeles

    You Can

  • Implement systems that are highly available, scalable, and self-healing
  • Lead technical team in designing, testing and implementing software solutions to help strengthen and automate technology in a Linux environment 
  • Assist in mentoring junior employees in order to strengthen the team as a whole
  • Support studios in both LA and Melbourne
  • You Have

  • 5+ years experience supporting a VFX pipeline
  • Knowledge of CI systems such as Jenkins and Gitlab
  • Experience using configuration management (Puppet preferred)
  • A strong understanding of Linux and in particular CentOS
  • A strong knowledge of automating cloud environments (Google Cloud experience a plus)
  • Advanced understanding of network fundamentals
  • Experience with MySQL replication, backup and monitoring 
  • The ability to setup, configure and maintain a robust monitoring and graphing platform
  • Proficiencies in scripting languages such as Bash and Python
  • Familiarity with version control systems: Git, SVN, HG
  • Knowledge of Virtualization and containers (Docker, Xenserver, etc.)
  • Experience administering LDAP
  • Excellent verbal and written communication
  • A highly drive to complete tasks no matter the obstacles
  • A need to always learn something new
  • Strong leadership skills
  • 3+ years of project management experience 
  • Pluses

  • Kubernetes experience
  • ELK stack experience
  • Apply

    Lighting Artist

    Melbourne

    You can:

  • Create CG Lighting for integration of CG elements into Live Action
  • Create CG Lighting for full CG shots
  • Create lighting rigs to be used by other artists
  • Create tools and scripts to facilitate workflow
  • Develop methodologies for reduction of render time and improving quality of results
  • You have:

  • At least 2 years lighting experience on feature films
  • An extensive knowledge of Maya and Katana
  • An understanding of multi pass 3D compositing
  • A team player mentality with a ‘get it done’ attitude
  • Excellent time management skills
  • Strong organizational skills
  • A solid work ethic and a positive attitude

  • Pluses:

  • Knowledge of Renderman/Air/Arnold

  • Apply

    Matchmove Artist

    Melbourne

    You can:

  • Accurately track both rigid and deforming objects in plates, such as cars, people, cloth, etc. while doing so and maintaining an accurate 3D volume.

  • You have:

  • A thorough understanding and experience using deforming rigs. Robust understanding of Maya's animation toolset as it pertains to matchmoving. Experience in one or more camera tracking packages (Syntheyes, PFTrack etc). 
  • The ideal candidate will be a team player, detailed oriented and possess a positive can-do attitude. 
  • One year of experience preferred but not necessary.
  • Apply

    Real-Time Pipeline TD

    Melbourne
    The Real-Time Pipeline TD has a thorough understanding of art and animation pipelines in general and of the content creation pipeline and Blueprints system in Unreal. A high level of technical knowledge combined with strong creative and visual instincts is critical. The Real-Time Pipeline TD will assist teams of artists in tackling projects and be equipped to provide support on complicated technical issues within Unreal.

    You can:

  • Work with the CG Lead and Creative Director to design interactive experiences using Unreal
  • Design, manage and maintain the Unreal pipeline, developing tools and workflows for utilising game engine technology
  • Create interaction and functionality using Unreal's Blueprints system
  • Design complex materials in Unreal and instruct artists on best practices for material creation
  • Understand the various lighting techniques in Unreal and be able to instruct the artists in lighting best practices
  • Optimise content through profiling and enhancing performance with the help of diagnostic tools and instruct the artists on modelling and texturing best practices
  • Collaborate with programmers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases
  • Work on optimising performance and improving render quality in game engine
  • Work closely with the Dev and CG teams to integrate game engine tools into existing VFX pipeline
  • Self direct and are comfortable with rapid prototyping and iteration
  • You have:

  • A degree in Computer Science or related discipline
  • At least 3 years experience working with Unreal Engine
  • High level experience with Unreal Engine and/or Unity3D
  • Advanced experience of Unreal's Blueprints system
  • Advanced expertise with Maya (3dsMax considered)
  • Experience in a range of content creation software including Photoshop Zbrush/Mudbox, Substance Painter
  • Scripting skills with MEL, Python, C#, Javascript and C++ (preferred)
  • Experience with VR/AR authoring in Unreal (advantageous)
  • Shader programming experience (advantageous)
  • Maya Rigging experience (advantageous)
  • Expert problem-solving and troubleshooting skills
  • A strong ability to multitask and are detail oriented 
  • The ability to self-manage, prioritise and work to deadlines
  • An approachable, proactive, and accommodating attitude
  • An innate desire to stay informed of current technologies
  • Apply

    Rigging TD

    Melbourne

    You Can

  • Develop realistic skeletal rigs for a variety of humanoids and complex creatures
  • Build and maintain rigs currently in production using internal tools
  • Assist in the creation of new rigs and rig components
  • Perform rig maintenance and fixes during production
  • Collaborate with the team to continue to develop internal rigging framework
  • Create tools with the Maya API and MEL scripts to enable Animators to create realistic animation 
  • Work with Lead TD's and Animators to develop and integrate tools into a robust pipeline
  • You Have

  • An extensive knowledge of anatomy and a thorough understanding of bio-mechanics, kinesiology for humanoid and animals
  • A thorough understanding of weighting and skinning and be able to work interactively with modelers to resolve challenges
  • Demonstrated ability to rig a variety of characters / objects in a realistic, non-cartoon manner
  • Scripting skills in Maya API, MEL scripting, Python and/or Perl
  • The ability to manage time and balance priorities, with the pressures of busy, deadline-driven production
  • The ability to communicate effectively with a wide variety of personalities, both written and verbal
  • The ability to take direction and work in a team focused environment
  • A solid work ethic and a positive attitude in the face of challenging situations
  • Apply

    Studio Cleaner / Day Porter

    Los Angeles
    We’re a production studio located in Downtown Santa Monica looking for a cleaner to make our building shine! Standard Hours: 40 hours per week with some overtime occasionally.

    Responsibilities

  • Dusting, sweeping, mopping and vacuuming studio
  • Loading and unloading dishwasher, putting dishes away
  • Clearing and taking out trash
  • Cleaning all internal and external glass as required
  • Assisting with daily porter work in the kitchen such as restocking the refrigerator and other snack areas
  • Maintaining cleanliness of the kitchen, offices, conferences rooms, and restrooms
  • Maintaining a constant stock take of cleaning equipment and products
  • Maintaining an orderly and hygienic working environment
  • General maintenance of outdoor spaces as well as all other common spaces throughout the studio
  • Completing other tasks as instructed by the Culture Manager
  • Qualifications

  • Ability to work independently
  • Ability to prioritize and execute task without supervision
  • Confident and self-motivated
  • Efficient communication skills 
  • Great organizational and time management skills
  • High level attention to detail
  • Must be able to lift 50+ lbs comfortably
  • Always act as a positive representative of the studio both internally and externally 
  • At least 2 years working experience in the cleaning industry
  • Must be eligible to work in United States
  • Apply

    VFX Placements Program

    Melbourne
    Luma nurtures and creates compelling art and technology. As an award-winning creative studio, Luma’s visual effects team have worked on more than 100 film projects, ranging from Oscar-winning films like Black Panther, to Oscar-nominated films like No Country for Old Men, True Grit and Doctor Strange, to blockbusters like Mary Poppins Returns and Captain Marvel. With offices in Los Angeles and Melbourne, Luma has expanded beyond its roots in visual effects to producing original content in the form of live-action film, animation and new media. And because that’s not enough, in 2015, Luma Launch was introduced—the venture capital arm with a multi-million dollar fund to invest in notable startups across the tech and media worlds. Want to get your foot in the door and work with our talented crew on exciting projects? Thanks to Film Victoria, you can now apply for a 6-month paid placement at our Melbourne studio. During your placement at Luma, you’ll have the opportunity to work alongside our crew on major Hollywood blockbusters. On top of all that, you’ll get exposure to different departments across Luma and receive an understanding of the production pipeline. Check out the below requirements and submit your application. Applications close June 10th, 2019 for the August 2019 - January 2020 intake. Looking for application tips? Read this. Supported by Film Victoria and the Victorian State Government.

    You can:

  • Demonstrate by way of a showreel or portfolio an understanding of at least one of the following VFX disciplines; Tracking/Matchmove, Modelling/Texturing, Animation, FX, Lighting, Compositing.
  • Work within at least one of the following softwares: Maya, Nuke, Houdini or Katana
  • You have:

  • The ability to work in a fast paced environment
  • A passion to grow your skill set in a production environment
  • A team player mentality with a ‘get it done’ attitude
  • Great attention to detail
  • Ability to take direction and feedback
  • Strong time management and organisational skills
  • Excellent communication skills
  • A solid work ethic and a positive mindset
  • Additional Criteria

  • Applicants must have been a Victorian resident for the last 12 months
  • Applicants can not have previously been engaged (as an employee, contractor or otherwise) by Luma or a related company
  • Applicants can not be seeking to undertake the placement for course credit or to meet other educational requirements
  • Apply

    VFX Producer

    Melbourne
    Are you a VFX Producer?

    You can

  • Manage all aspects of a show, involving: the VFX breakdown and bid / planning and scheduling of facility resources / managing the VFX team and monitoring their work during the post-production process / liaising and managing relationships with clients
  • Plan and schedule facility resources with the VFX Supervisor
  • Be responsible for supervising the daily assignment to individual artists
  • Ensure the progression of work is to the client's satisfaction
  • Communicate with clients, editorial and in-house management
  • Track and update progress of VFX shots in database
  • Create meeting budgets and scheduling targets
  • Maintain adherence to set Production contract standards
  • Motivate individual artists as well as the team as a whole
  • You have

  • A minimum of 3 years VFX production experience
  • A thorough knowledge of MS Office; particularly Excel (an understanding of Project is also beneficial)
  • A high level problem solving skills
  • The ability to adapt to change
  • Extremely detail oriented and well organized skills
  • Provenly excelled in project management
  • Been capable of motivating and leading a large team with enthusiasm and clarity
  • A calm and methodical in your approach to work
  • Been able to grow and thrive in a fast paced environment
  • Apply

    VFX Video Editor

    Los Angeles
    Luma is seeking a creative VFX Video Editor with a strong Editorial skill-set to service our Marketing endeavours. 

    You Can:

  • Make striking sizzle reels that stand out from the crowd
  • Conceptualize and execute on original concepts for short form video compilations; work with a mix of live action, stock footage, visual effects, still imagery, motion graphics and typography to generate show reels, mood films, sizzle reels and marketing materials. 
  • Apply a strong design aesthetic through nuanced conceptualization and look development.
  • Develop, design and generate motion graphics to be used within the edits in novel and unique ways.
  • Distill abstract ideas into visual form by tapping into your knowledge of various mediums, content producers, filmmakers, artists, photographers and all other avenues of reference/inspiration.
  • Communicate your passion for pop culture, the arts, music, fashion, digital entertainment and experiential executions.
  • Collaborate efficiently with all departments to facilitate the creation of video materials.
  • Work closely with supervisors and marketing manager to establish the goals of a perspective task and outline a roadmap to success.
  • Push the creative boundaries by consistently striving to produce non-derivative, original and bold content.
  • You Have:

  • 3+ years editing and design experience; internship and/or school experience is acceptable.
  • Proficiency in the following software: Final Cut and/or Premiere, After Effects, Photoshop and Illustrator. Knowledge of CG software packages is a plus.
  • A desire to further improve skills and techniques.
  • Strong organizational skills, attention to detail, and knowledge of editing workflows.
  • Knowledge of hardware and software required for video and audio format conversion and compression.
  • Strong will and self-motivation to complete tasks on time.
  • Experience in photography, videography and typography.
  • The ability to learn new software, workflows and the implementation of new programs.
  • Criteria for applying

  • To be considered for this position we request that you submit a short sizzle reel, This can be a sizzle reel you have either edited for a client (if permitted to share) or a specific sizzle reel edited for this application.
  • Apply
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