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Animator (Lead Level)

Los Angeles
Are you a Lead Animator?

You Can

  • Actively promote and communicate sound solutions to technical and design issues related to animation
  • Maintain and communicate a strong knowledge of innovative production technologies and the capabilities/limitations of these technologies as they relate to project goals
  • Mentor and lead by example less experienced artists, providing them with support, guidance, and instruction in areas that provide for their artistic and professional growth
  • Meet project deadlines/milestones, as set by the production department
  • Actively participate in team/department meetings
  • Consistently exercises sound judgment in all areas of performance
  • Demonstrate a broad range of character animation and acting skills. This includes a deep understanding of the principles of animation, and how to best employ those principles to create performance that supports both the characters and story goals of the show.
  • You Have

  • Minimum five years experience in production 
  • Three or more titles as a Lead Animator
  • A solid grasp on the principles of motion, timing, anticipation, follow-through, squash and stretch, forward/inverse kinematics, and other facets of both 2D and 3D animation
  • Good understanding of the principles of cinematography including use of lenses, positioning and moving the camera, etc
  • Exceptional skill in animating the human bipedal figure as well as other organic forms
  • Strong technical mind
  • Great creative sensibilities
  • Ability to take direction and a willingness to address comments and make changes
  • Ability to communicate with colleagues and work as part of a team
  • Knowledge of Maya required
  • Must be a team player
  • A 'get it done' attitude
  • Willingness to learn new things
  • Assist production in other parts of the pipeline if needed
  • Experience with RV and Motion Capture
  • Any additional software knowledge or skill sets

  • Come as you are, Luma is an equal opportunity employer.

    Perks

  • Location, location, location - 1 block from the beach
  • Full healthcare benefits
  • Paid sick days (cough!)
  • Ping pong & arcade machine
  • Multiple studio doggies
  • A dedicated culture team that plans fun, rolls out fun & has fun!
  • Mates, not colleagues
  • Apply

    Animator (Lead Level)

    Melbourne

    You Can

  • Actively promote and communicate sound solutions to technical and design issues related to animation
  • Maintain and communicate a strong knowledge of innovative production technologies and the capabilities/limitations of these technologies as they relate to project goals
  • Mentor and lead by example less experienced artists, providing them with support, guidance, and instruction in areas that provide for their artistic and professional growth
  • Meet project deadlines/milestones, as set by the production department
  • Actively participate in team/department meetings
  • Consistently exercises sound judgment in all areas of performance
  • Demonstrate a broad range of character animation and acting skills. This includes a deep understanding of the principles of animation, and how to best employ those principles to create performance that supports both the characters and story goals of the show.
  • You Have

  • Minimum five years experience in production 
  • Three or more titles as a Lead Animator
  • A solid grasp on the principles of motion, timing, anticipation, follow-through, squash and stretch, forward/inverse kinematics, and other facets of both 2D and 3D animation
  • Good understanding of the principles of cinematography including use of lenses, positioning and moving the camera, etc
  • Exceptional skill in animating the human bipedal figure as well as other organic forms
  • Strong technical mind
  • Great creative sensibilities
  • Ability to take direction and a willingness to address comments and make changes
  • Ability to communicate with colleagues and work as part of a team
  • Knowledge of Maya required
  • Must be a team player
  • A 'get it done' attitude
  • Willingness to learn new things
  • Assist production in other parts of the pipeline if needed
  • Experience with RV and Motion Capture
  • Any additional software knowledge or skill sets

  • Come as you are, Luma is an equal opportunity employer.
    Apply

    Asset Artist (Lead Level)

    Los Angeles
    The Lead Asset Artist is responsible for leading a team of Asset Artists covering the tasks of Modelling, Texturing and Surfacing, in the production of highly accurate, photo real and stylized CG assets to the highest quality possible.

    You can:

  • Mentor and motivate fellow Asset Artists to grow their craft using the latest techniques 
  • Work with Production helping to breakdown task requirements and assign shots to artists
  • Create clean and efficient models based on creative briefs and / or reference materials
  • Demonstrate efficiency in UV layout as well as strong polygonal subdivision skills
  • Demonstrate strong Look Development, R&D and Lighting skills from both an artistic and technical perspective
  • Maintain, alter or update models as required by client or supervisor feedback
  • Interpret abstract ideas into the creation of compelling photo real or stylized assets
  • Facilitate the creation of high quality texture maps prior to publishing to ensure consistency
  • You have:

  • A cultivated aesthetic sense and keen eye for detail
  • At least 3 years of experience as an Asset Artist (Model/Texture/Surface) in a VFX Production environment
  • At least 1 year experience in a Lead role
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience
  • A mastery in creating both organic and hard surface models with efficient topology
  • A mastery of Maya, ZBrush and Mari
  • Katana, Mudbox and Substance Painter knowledge is a plus
  • Highly efficient UV layout experience using an UDIM workflow is required
  • A technical understanding of colour space
  • An understanding of plate and image based lighting as well as full CG lighting is preferred
  • Basic compositing skills in Nuke
  • TD skills (Python, C++) are preferred but not required
  • An understanding of multi-pass rendering and 3D scene layout is preferred
  • Strong communication and organisational skills
  • The ability to take direction and implement feedback with a positive attitude
  • An approachable, proactive and accommodating attitude
  • An innate desire to stay informed of current technologies
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • A team oriented mentality with a 'get it done' attitude
  • The ability to thrive in a high-pressure environment

  • Come as you are.  Luma is a committed equal opportunity employer

    Apply

    Asset Artist (Senior Level)

    Melbourne
    The Asset Artist covers the tasks of Modeling, Texturing and Surfacing, in the production of highly accurate, photo real and stylized CG assets to the highest quality possible.

    You can:

  • Create clean and efficient models based on creative briefs and / or reference materials
  • Demonstrate efficiency in UV layout as well as strong polygonal subdivision skills
  • Facilitate the creation of high quality photo real texture maps
  • Demonstrate strong Look Development, R&D and Lighting skills from both an artistic and technical perspective
  • Maintain, alter or update models as required by client or supervisor feedback
  • Interpret abstract ideas into the creation of compelling photo real or stylized assets
  • Mentor and motivate less experienced Asset artists to grow their craft using the latest techniques to grow their craft and the quality of work in the studio as a whole
  • You have:

  • At least five years of experience as an Asset Artist (Model/Texture/Surface) in a VFX Production environment
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience
  • A strong aesthetic eye for photo realism and keen eye for detail
  • A strong demonstration of digital sculpting
  • A mastery in creating both organic and hard surface models with efficient topology
  • A mastery of Maya, ZBrush, Mari, and Substance Painter
  • A master of photo real texture painting and physically based look development
  • Katana, Mudbox and Substance Designer knowledge is a plus
  • Highly efficient UV layout experience using an UDIM workflow is required
  • A technical understanding of colour space
  • An understanding of plate and image based lighting as well as full CG lighting is preferred
  • Basic compositing skills in Nuke
  • TD skills (Python, C++) are preferred but not required
  • An understanding of multi-pass rendering and 3D scene layout is preferred
  • Strong communication and organisational skills
  • The ability to take direction and implement feedback with a positive attitude
  • An approachable, proactive and accommodating attitude
  • An innate desire to stay informed of current technologies
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • A team oriented mentality with a 'get it done' attitude
  • The ability to thrive in a high-pressure environment

  • Come as you are.  Luma is a committed equal opportunity employer

    Apply

    CG Supervisor

    Melbourne
    The CG Supervisor is responsible for delivering any computer generated asset both creatively and technically within the VFX production. Working closely with the VFX Supervisor, Producer and Production Managers the CG Supervisor will collaborate with all CG related departments to define the pipeline and flow for the project. 

    You Can

  • Work closely with the VFX Supervisor, Producers, Production Managers, coordinators, artists and other necessary departments in creating high quality visual effects
  • Provide clear direction to all CG departments, including but not limited to: assets dev, rigging, animation, lighting, and FX, setting clear objectives and monitoring the process, progress and results
  • Supervise the artist in achieving all technical aspects of production including but not limited to: assets dev, rigging, animation, lighting and FX
  • Keep up on current technology trends and tools (hardware and software) that best suits the production in the development of a stronger creative technical environment
  • Train team members and review their overall performance and work, ensuring the highest standards are met at all times
  • Work closely with Producers and Production Managers to provide a task breakdown and estimates per project
  • Ensure that all teams are working efficiently and productively and are on target to meet all milestones and deadlines
  • Assess and determine new talent with the help of the production and staffing team along with assisting in the actual interview process
  • You Have

  • A minimum of 3 years in the VFX industry in a CG Supervisory role
  • A degree or diploma in a relevant field
  • A thorough understanding of the visual effects process and the ability to interpret the artistic brief from the VFX Supervisor
  • A proven ability to ensure artists work is of the highest standard on both technical and creative levels
  • Ability to motivate individuals and teams as a whole
  • Excellent organizational, communication and project management skills
  • Ability to work in a team environment
  • An approachable, positive and professional manner
  • A proactive and problem solving attitude

  • Come as you are.  Luma is a committed equal opportunity employer. 
    Apply

    Character FX (Mid Level)

    Los Angeles
    Luma Pictures LA is looking for a mid level Character FX Artist.

    You Can

  • Develop simulation setups for photo-realistic creatures; including clothing, fur, hair, muscle and skin.
  • Involvement in the development of departmental tools and techniques.
  • Regularly communicate with Production and Leads regarding schedules and deadlines.
  • Work with the visual effects supervisor, and the lead artists to determine the best creative approaches and techniques for the task in hand.
  • Be able to deliver work within established project targets and the high quality standards of the company.
  • Experience with hair and fur grooming is a plus.

  • You Have

  • Minimum 3 years of experience in a CFX/FX role in a VFX or animation studio
  • Previous experience on CG characters/creature projects
  • Excellent knowledge of Maya
  • Excellent knowledge of Houdini
  • Experience in the following dynamic simulation: cloth, hair/fur, feathers, skin and muscle.
  • Rigging skills and experience.
  • An ambitious desire for self growth, ownership, and collaboration

  • Come as you are. Luma is an equal opportunity employer.
    Apply

    Compositing Supervisor

    Melbourne
    The Compositing Supervisor is responsible for leading and managing a team of Compositors while helping to define efficient techniques to turn abstract and complex ideas into well executed visual effects shots of the highest standard possible

    You can

  • Composite both digital and live action elements to create groundbreaking visual effects shots for feature films
  • Drive the future strategy of the 2D department
  • Match colour, lighting and exposure of rendered CG or photographed elements with plate photography
  • Execute 2D and 3D Tracks, extract and integrate mattes, layer elements and grade colour
  • Grain and de-grain when necessary along with paint fixes and rotoscoping
  • Oversee show templates including: camera properties, keying and 2D elements
  • Oversee sequence colour continuity
  • Review artist work in both Roto/Paint (including outsourced work) and Compositing,  and provide technical and aesthetic feedback in a constructive manner
  • Mentor and train your team to grow their craft using the latest techniques 
  • Collaborate with fellow Supervisors from other disciplines to meet challenging production deadlines
  • Breakdown project requirements on both a Compositing and Roto/Paint level, liaising with Production and Supervision across both studios where required.
  • Liaise with Artist Management and Production to manage and cultivate artist’s professional development offering performance feedback and mentorship.
  • Help to build morale, team camaraderie and an overall enjoyable work environment
  • Participate in the recruiting, hiring and training of new members of the team.
  • You have:

  • At least five years of experience in node based Compositing on feature films
  • At least one year of experience in a Supervisor role or three or more titles as a Lead Compositor
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience  
  • A mastery of all things Nuke 
  • An in depth understanding of stereo (3D) and anamorphic compositing in Nuke
  • A proven proficiency in 3D multi-pass rendering techniques
  • A strong aesthetic eye for photo realism and colour space concepts 
  • Excellent communication, leadership and problem solving skills
  • A team oriented mentality with a 'get it done' attitude
  • An ability to thrive in a high-pressure environment
  • An ability to take direction and implement feedback with a positive attitude 
  • Some Maya experience (preferred but not required)

  • Come as you are.  Luma is a committed equal opportunity employer

    Apply

    Compositor (Senior Level)

    Melbourne
    The Senior level Compositor is responsible for the final cohesion (both aesthetic and technical) of the image delivered to the client. 

    You can:

  • Composite both digital and live action elements to create groundbreaking visual effects shots for feature films
  • Match colour, lighting and exposure of rendered CG or photographed elements with plate photography
  • Execute 2D and 3D Tracks, extract and integrate mattes, layer elements and grade colour
  • Grain and degrain when necessary along with paint fixes and rotoscoping
  • Understand stereo (3D) and anamorphic compositing in Nuke
  • Coach and mentor other less experienced Compositors using the latest techniques to grow their craft and the quality of work in the studio as a whole
  • Collaborate with fellow artists from other disciplines to meet challenging production deadlines
  • You have:

  • At least five years of experience in node based Compositing on feature films
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience  
  • A mastery of all things Nuke 
  • An understanding of stereo (3D) and anamorphic compositing in Nuke
  • A proficiency in 3D multi-pass rendering techniques
  • A strong aesthetic eye for photo realism and color space concepts 
  • Excellent communication and problem solving skills
  • A team oriented mentality with a 'get it done' attitude
  • An ability to thrive in a high-pressure environment
  • An ability to take direction and implement feedback with a positive attitude 
  • Some Katana and Arnold experience (preferred but not required)

  • Come as you are.  Luma is a committed equal opportunity employer

    Additional information:

  • Lighting knowledge or experience is not a prerequisite, however there is an opportunity to learn Lighting, if desired.
  • Apply

    DFX Supervisor

    Melbourne
    Luma Pictures in Melbourne is looking for a Digital Effects (DFX) Supervisor.

    You Have

  • Previous experience as a Comp Supervisor, Senior Department Supervisor or Sequence Supervisor on a minimum of 3-5 high-end feature films
  • An excellent creative eye and aesthetic judgment
  • Strong problem solving skills
  • A thorough understanding of the complete VFX pipeline
  • Expert knowledge in Nuke and proficient in other industry standard software like Maya.
  • You Can

  • Interpret the creative vision of the client and VFX Supervisor
  • Support the use of consistent workflows and processes as well as design more effective workflows.
  • Provide concise and constructive feedback 
  • Ensure work is delivered to the highest quality and on schedule 
  • Communicate effectively with all departments to manage dependencies
  • Collaborate effectively with other Department Heads 
  • Resolve conflicts of workflow approach between the teams /the shows
  • You Will

  • Successfully deliver CG elements and imagery
  • Lead your team throughout the show, ensuring milestones are reached.
  • Help to ensure clear communication between the VFX Supervisor, artists, production team, and department supervisors. 
  • Contribute to the bidding process and the strategy and planning phase of the project, and proactively provide feedback on crew and the pipeline.
  • Apply

    Digital Coordinator

    Melbourne
    The role of the VFX coordinator is to support all aspects of the Production ensuring shots and tasks are being tracked and delivered according to established milestones and deliveries. The VFX Coordinator can work departmentally or across sequences and is adept at keeping the Production Manager, Supervisors and Producers informed at all stages of the project. 

    You Can

  • Coordinate various departments (Asset/Anim/Comp/Lite/FX/etc)
  • Review all incoming notes for department relevance and distribute as needed
  • Track/manage notes, receivables, artist tasks and assignments
  • Walk the floor, gather artist needs, follow up on action items
  • Manage render farm priorities
  • Evaluate incoming media and discuss /qualify with supervisors
  • Take notes at internal and client meetings
  • Set up Cinesync sessions
  • Relocate if necessary
  • You Have

  • Minimum of one year's experience in a VFX production coordination role. Two-three years preferred.
  • Extensive knowledge of CG pipeline, particularly lighting passes, fur, and FX simulations
  • A strong work ethic
  • A meticulous attention to detail
  • Solid time-management skills and ability to multitask
  • Exceptional organisational and communication skills
  • A positive attitude and effective interpersonal skills: authoritative but approachable
  • Ability to be proactive with communication priorities from available information
  • Ability to take direction positively, work well within a team and thrive under the pressure of tight deadlines

  • Apply

    Digital Production Manager

    Melbourne
    The Digital Production Manager organises all aspects of a VFX project, including creation and maintenance of the overall shot and asset schedule. Working in close collaboration with the VFX Producer and VFX Supervisor, the Digital Production Manager ensures that the visual effects team is organised and on target.

    You can:

  • Plan and schedule facility resources with the VFX Producer and SupervisorsBe responsible for overseeing the daily assignment to individual artists and departments on a whole
  • Evaluate and learn individual artists strengths in order to help cast projects and facilitate cross-utilisation of artist resources
  • Accurately break down new shots and client feedback through your understanding of the VFX pipeline and departments
  • Track and update progress of VFX shots in database
  • Maintain weekly client status reports
  • Communicate with clients, editorial, artists and in-house management
  • Manage the daily calendar of meetings and reviews
  • Motivate individual artists as well as the team as a whole
  • Partner with VFX Producer to manage and guide the team of Production Coordinators and Production Assistants
  • You have:

  • A minimum of 3 years VFX Production Management experience across live action feature films
  • A college/university degree or the equivalent combination of education and/or experience 
  • A thorough understanding of Production pipelines and how work flows through a VFX facility.
  • A strong knowledge of MS Office; particularly Excel (an understanding of Project is also beneficial)
  • Knowledge of either ftrack or Shotgun preferred
  • The ability to liaise and collaborate with artists, producers and clients
  • Excellent communication and interpersonal skills
  • High level problem solving skills
  • The ability to adapt to changeExtremely detail oriented and well organisedBe able to grow and thrive in a fast paced environmentA cool head under pressure A strong work ethic 

  • Apply

    FX Artist (Senior Level)

    Melbourne
    Luma Pictures Melbourne is looking for Senior level FX Artists.

    You Can

  • Work autonomously to create realistic, directable simulations of any real world phenomena based on reference and brief
  • Autonomously develop directable, subjective (“magical”) effects based on concept art or brief
  • Improvise and work efficiently within the confines of available resources, show structure, and schedule as defined by Production Management
  • Take on a leadership role within the department by setting the bar for quality, providing guidance, and being a role model
  • Create well-organized tools, scripts, and set-ups to facilitate efficient or automated workflows that can be used by other members of the crew 
  • Multitask and work productively in a high-pressure environment
  • Troubleshoot and solve problems proactively and resourcefully
  • Take direction well and implement feedback with a positive attitude
  • Interpret and transform abstract ideas into compelling effects
  • Use VEX and/or Python with high level proficiency to script custom tools and workflows
  • Collaborate effectively with fellow artists from other disciplines to meet challenging production deadlines
  • You Have

  • An ambitious desire for self growth, ownership, and collaboration
  • Expert level proficiency with Houdini
  • Intermediate level proficiency with Nuke
  • Advanced understanding of the mathematical and physical concepts related to Computer Graphics
  • Excellent communication skills
  • A strong aesthetic eye for effects performance as it relates to storytelling
  • Excellent time management and organisational skills
  • A solid work ethic and and a positive mindset
  • A team player mentality with a ‘get it done’ solutions orientated attitude
  • A minimum of five years of experience as an FX artist in a VFX Production environment
  • A Bachelor’s degree in computer science or engineering or the equivalent combination of education and experience
  • A diverse range of experience in live action FX work demonstrable in a professionally presented demo reel

  • Come as you are.  Luma is a committed equal opportunity employer

    Apply

    Lead Systems Administrator

    Los Angeles

    You Can

  • Implement systems that are highly available, scalable, and self-healing
  • Lead technical team in designing, testing and implementing software solutions to help strengthen and automate technology in a Linux environment 
  • Assist in mentoring junior employees in order to strengthen the team as a whole
  • Support studios in both LA and Melbourne
  • You Have

  • 5+ years experience supporting a VFX pipeline
  • Knowledge of CI systems such as Jenkins and Gitlab
  • Experience using configuration management (Puppet preferred)
  • A strong understanding of Linux and in particular CentOS
  • A strong knowledge of automating cloud environments (Google Cloud experience a plus)
  • Advanced understanding of network fundamentals
  • Experience with MySQL replication, backup and monitoring 
  • The ability to setup, configure and maintain a robust monitoring and graphing platform
  • Proficiencies in scripting languages such as Bash and Python
  • Familiarity with version control systems: Git, SVN, HG
  • Knowledge of Virtualization and containers (Docker, Xenserver, etc.)
  • Experience administering LDAP
  • Excellent verbal and written communication
  • A highly drive to complete tasks no matter the obstacles
  • A need to always learn something new
  • Strong leadership skills
  • 3+ years of project management experience 

  • Come as you are.  Luma is a committed equal opportunity employer

    Pluses

  • Kubernetes experience
  • ELK stack experience
  • Apply

    Lighting Artist (Senior Level)

    Los Angeles
    The Senior Lighting artist is responsible for the Lighting and Rendering of CG objects and environments for VFX feature films

    You can:

  • Light / look develop for integration of CG elements into Live Action
  • Light / look develop for full CG shots
  • Optimize your render set-ups for efficient render farm usage and to improve the quality of results
  • Create lighting rigs to be used by other artists
  • Demonstrate technical prowess in creating scripts and tools to facilitate an efficient workflow (preferred but not required)
  • You have:

  • At least five years of experience as a Lighter in a VFX Production environment
  • An extensive knowledge of Katana
  • An understanding of and experience with Arnold for Katana
  • An understanding of compositing techniques in Nuke 
  • A Bachelor’s degree in computer science or engineering or the equivalent combination of education and experience  
  • An understanding of multi pass 3D compositing
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • Strong interpersonal and organizational skills with a keen eye for detail
  • A solid work ethic
  • A positive team player mentality with a ‘get it done’ attitude

  • Come as you are. Luma is a committed equal opportunity employer.
    Apply

    Rigging Artist (Mid to Senior Level)

    Los Angeles
    Are you a Rigging Artist?

    You Can

  • Develop realistic skeletal rigs for a variety of humanoids and complex creatures
  • Build and maintain rigs currently in production using internal tools;
  • Assist in the creation of new rigs and rig components;
  • Perform rig maintenance and fixes during production;
  • Collaborate with the team to continue to develop internal rigging framework.
  • Create tools with the Maya API and MEL scripts to enable Animators to create realistic animation 
  • Work with Lead TD's and Animators to develop and intergrate tools into a robust pipeline
  • You Have

  • At least four years of experience as a CG Rigger.
  • Extensive knowledge of anatomy and a thorough understanding of bio-mechanics, kinesiology for humanoid and animals
  • Thorough understanding of weighting and skinning and be able to work interactively with modelers to resolve challenges
  • Demonstrated ability to rig a variety of characters / objects in a realistic, non-cartoon manner
  • Knowledge of Maya API, MEL scripting, Python and Perl scripting skills area plus
  • An ability to manage time and balance priorities, with the pressures of busy, deadline-driven production. 
  • Ability to communicate effectively with a wide variety of personalities, both written and verbal.
  • The ability to take direction and work in a team focused environment
  • A solid work ethic and a positive attitude in the face of challenging situations
  • Apply

    VFX Concept Artist / DMP (Lead Level)

    Los Angeles
    Concept Artists at Luma will create an array of artwork to help visualize and support creative briefs provided by either the client or VFX Supervisor. You will develop and adapt ideas presented to you and be able to create high quality artwork that successfully communicates these ideas and supports the work of Directors, and Creative leads. You will also be expected to create artwork in a variety of aesthetic styles and technical approaches that adhere to the specific design of a show

    You Can

  • Create dynamic artwork that illustrates various stories and scripts
  • Develop all types of visual concept work for Film VFX projects.
  • Support the work of Directors, Creative Directors and other Creative leads in the production of visual documents.
  • Ensure work is done according to specifications outlined by the Director/Key Creatives of a show Implement any changes and incorporates feedback from Art Directors into artwork
  • Research and reference material that will be influential to clients and design team
  • You Have

  • At least four years as an established Senior artist
  • Experience as a Lead artist, preferred but not required
  • A developed “eye” and strong aesthetic
  • Proven production experience on high-end VFX feature films
  • A demonstrated understanding and creation of photo real work
  • Experience creating some or all of the following: environments, hard surface, and creature design, matte paintings, shot elements, storyboards (advantage)
  • Thorough knowledge of creative and artistic methods and techniques such as perspective, anatomy
  • Skill in 3D tools such as Mudbox, Zbrush and Maya or BlenderTechnical proficiency in photography with an emphasis on composition, depth, lighting and color
  • Experience meeting deadlines while retaining a high quality of work
  • Strong organization skills and are an organized, proactive, self-starter
  • A team player attitude, a clear communication style and a keenness
  • for collaboration
  • An approachability factor and are personable, with a strong motivational qualities
  • A willingness to learn new skills and techniques – including proprietary software
  • An ability to remain calm under pressure and are committed to meet production deadlines
  • A positive, can-do attitude
  • An ability to work closely with Art Department leadership and within a production environment
  • An ability to work under pressure while implementing changes based on input from multiple sources

  • Come as you are, Luma is an equal opportunity employer.
    Apply

    VFX Producer

    Melbourne
    The VFX Producer works closely with the VFX Supervisor in managing all aspects of a project. This involves planning and scheduling of facility resources, managing the visual effects team, liaising with the client, and maintaining strong relationships with the client and crew.  

    You can

  • Plan and schedule facility resources with the VFX Supervisor and Digital Production Manager
  • Ensure the progression of work is to the client's satisfaction
  • Communicate with clients, editorial, artists and in-house management
  • Create scheduling targets and supervise the daily assignment to individual artists
  • Work closely with the bidding team to establish scope of work and change orders
  • Maintain adherence to set Production contract standards
  • Act decisively to quickly provide clarity and direction from a mass of project data
  • Set and own client communication standards, adding value to the relationship through collaboration, providing assurance on all aspects of the project as required
  • Take action towards profit generation, and the promotion of Luma as a vendor and employer
  • Lead by example. Manage and mentor the visual effects and Production team, cultivating an environment of professionalism and accountability.
  • You have

  • A minimum of 3 years VFX Producer experience across live action feature films.
  • A thorough knowledge of MS Office; particularly Excel (an understanding of Project is also beneficial )
  • Proven strategic and project management experience across all areas of visual effects
  • A thorough understanding of all aspects of the VFX workflow
  • Been capable of motivating and leading a large team with enthusiasm and clarity
  • High level problem solving skills
  • The ability to adapt to change
  • Extremely detail oriented, calm and well organised
  • Clear and methodical planning and communication with artists, supervisors and clients
  • Excellent communication and interpersonal skills
  • Ability to operate with a high degree of professionalism and control within a pressurised, time-sensitive working environment
  • Knowledge of ftrack or Shotgun preferred 
  • Apply
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