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Animation Supervisor

Melbourne
This position reports into the Animation Director based in Santa Monica.

You can:

  • Manage a team of animators within established timeframes
  • Assign tasks, supervise and review the work of the Animation team providing creative and technical coaching of team members
  • Help set the animation quality bar for the studio and each project
  • Work closely with the rigging/character modeling teams to maximize our animation and character performance potential
  • Actively promote and communicate sound solutions to technical and creative issues related to animation
  • Maintain and communicate a strong knowledge of innovative production technologies and the capabilities/limitations of these technologies as they relate to project goals
  • Mentor and lead by example less experienced artists, providing them with support, guidance, and instruction in areas that provide for their artistic and professional growth
  • Meet project deadlines/milestones, as set by the production department
  • Organise team/department meetings where necessary
  • Assist production in other parts of the pipeline if needed
  • Consistently exercises sound judgment in all areas of performance
  • Demonstrate a broad range of character animation and acting skills. This includes a deep understanding of the principles of animation, and how to best employ those principles to create performance that supports both the characters and story goals of the show.
  • You have:

  • Minimum five years experience in VFX Animation production 
  • Three or more titles as an Animation Supervisor or five as a Lead Animator
  • A solid grasp on the principles of motion, timing, anticipation, follow-through, squash and stretch, forward/inverse kinematics, and other facets of both 2D and 3D animation
  • A creative eye and aesthetic judgement with a deep understanding of the principles of cinematography, composition and cinematic design
  • A vast understanding of anatomy, rigging, CG lighting, rendering, compositing 
  • Exceptional skill in animating the human bipedal figure as well as other organic forms
  • Positive attitude and proven interpersonal skills
  • Strong technical mind
  • Great creative sensibilities
  • A strong work ethic with a "get it done" attitude
  • A meticulous attention to detail
  • Solid time-management skills and ability to multitask across multiple projects
  • An ability to take direction positively, work well within a team and thrive under the pressure of tight deadlines
  • Expert knowledge of Maya required
  • Willingness to learn new things
  • Experience with RV and Motion Capture (preferred)
  • Apply

    Asset Artist

    Los Angeles
    The Asset Artist covers the tasks of Modeling, Texturing and Surfacing, in the production of highly accurate, photo real and stylized CG assets to the highest quality possible.

    You can:

  • Create clean and efficient models based on creative briefs and / or reference materials
  • Demonstrate efficiency in UV layout as well as strong polygonal subdivision skills
  • Demonstrate strong Look Development, R&D and Lighting skills from both an artistic and technical perspective
  • Maintain, alter or update models as required by client or supervisor feedback
  • Interpret abstract ideas into the creation of compelling photo real or stylized assets
  • Facilitate the creation of high quality texture maps prior to publishing to ensure consistency
  • Mentor and motivate fellow Asset artists to grow their craft using the latest techniques
  • You have:

  • A cultivated aesthetic sense and keen eye for detail
  • At least 2 years of experience as an Asset Artist (Model/Texture/Surface) in a VFX Production environment
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience
  • A mastery in creating both organic and hard surface models with efficient topology
  • A mastery of Maya, ZBrush and Mari
  • Katana, Mudbox and Substance Painter knowledge is a plus
  • Highly efficient UV layout experience using an UDIM workflow is required
  • A technical understanding of colour space
  • An understanding of plate and image based lighting as well as full CG lighting is preferred
  • Basic compositing skills in Nuke
  • TD skills (Python, C++) are preferred but not required
  • An understanding of multi-pass rendering and 3D scene layout is preferred
  • Strong communication and organisational skills
  • The ability to take direction and implement feedback with a positive attitude
  • An approachable, proactive and accommodating attitude
  • An innate desire to stay informed of current technologies
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • A team oriented mentality with a 'get it done' attitude
  • The ability to thrive in a high-pressure environment

  • Apply

    Asset Artist

    Melbourne
    The Asset Artist covers the tasks of Modeling, Texturing and Surfacing, in the production of highly accurate, photo real and stylized CG assets to the highest quality possible.

    You can:

  • Create clean and efficient models based on creative briefs and / or reference materials
  • Demonstrate efficiency in UV layout as well as strong polygonal subdivision skills
  • Demonstrate strong Look Development, R&D and Lighting skills from both an artistic and technical perspective
  • Maintain, alter or update models as required by client or supervisor feedback
  • Interpret abstract ideas into the creation of compelling photo real or stylized assets
  • Facilitate the creation of high quality texture maps prior to publishing to ensure consistency
  • Mentor and motivate fellow Asset artists to grow their craft using the latest techniques
  • You have:

  • A cultivated aesthetic sense and keen eye for detail
  • At least 2 years of experience as an Asset Artist (Model/Texture/Surface) in a VFX Production environment
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience
  • A mastery in creating both organic and hard surface models with efficient topology
  • A mastery of Maya, ZBrush and Mari
  • Katana, Mudbox and Substance Painter knowledge is a plus
  • Highly efficient UV layout experience using an UDIM workflow is required
  • A technical understanding of colour space
  • An understanding of plate and image based lighting as well as full CG lighting is preferred
  • Basic compositing skills in Nuke
  • TD skills (Python, C++) are preferred but not required
  • An understanding of multi-pass rendering and 3D scene layout is preferred
  • Strong communication and organisational skills
  • The ability to take direction and implement feedback with a positive attitude
  • An approachable, proactive and accommodating attitude
  • An innate desire to stay informed of current technologies
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • A team oriented mentality with a 'get it done' attitude
  • The ability to thrive in a high-pressure environment

  • Apply

    Book Keeper

    Los Angeles
    We’re looking for a savvy numbers person to join our Finance and Accounting Team. The Book Keeper will report to the Finance Lead, but you’ll be expected to be fairly independent once fully onboarded. This position will start out as full-time (Monday-Friday, 9 am – 6 pm) but hours may vary as needed.

    You can:

  • Maintain GL entries and balances including AP, AR, Fixed Assets and Investments
  • Oversee weekly check run process
  • Prepare and upload monthly transactional reports
  • Manage employee credit card applications and charges
  • Reconcile key accounts and bank statements
  • Ensure alignment across multiple systems used throughout all functions of the company
  • Assist with operational and facilities processes as needed
  • Perform such other accounting, financial or administrative tasks as may be required from time to time
  • You have:

  • Proficiency in Microsoft Excel
  • Experience with Sage Intacct or ADP a plus
  • An accounting degree or equivalent experience (must have an in-depth knowledge of GL management and financial statement presentations)
  • A high level of comfortable with debits and credits
  • A detail-oriented mind and can work independently
  • A friendly, outgoing and fun-loving attitude
  • Apply

    Camera Tracking Artist

    Los Angeles

    You can:

  • Produce tracked cameras from plate photography. Will work with and/or create rudimentary geometry to ensure accurate camera track.  
  • You have:

  • A thorough understanding of 3D camera principles such as lenses, distortion, parallax etc
  • Proficiency in Maya and in one or more camera tracking packages (Syntheyes, PFTrack etc)
  • Ability to use set measurements and/or lidar.  The ideal candidate will be a team player, detailed oriented and possess a positive can-do attitude. 
  • One year of experience preferred but not necessary.
  • Apply

    Character TD

    Melbourne
    The Character TD is responsible for the setting up of cloth rigs and fur/hair systems for both Character and Creature animations.

    You can:

  • Run cloth, hair, rigid body and crowd simulations
  • Troubleshoot creature and character pipeline issues
  • Script utilities while creating and integrating tools / plug-ins with the Maya API and MEL scripts to further the Rigging and Animation workflow
  • Maintain and customise rigs using internally developed tools
  • Develop and work on rigs and simulations which require complex and creative problem solving
  • Develop and integrate rigging tools into a robust pipeline
  • You have:

  • At least five years of experience in a VFX Production environment 
  • A Bachelor’s degree (or working towards one) in computer science, computer graphics or the equivalent combination of education and experience  
  • An in depth understanding of anatomy and a thorough understanding of biomechanics, kinesiology for both humanoids and animals
  • A thorough knowledge of weighting and skinning and the ability to work interactively with modelers to resolve challenges
  • A proven ability to rig a variety of characters / objects in a realistic, non-cartoon manner
  • Scripting skills in Maya API, MEL scripting, Python and/or Perl
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • Strong interpersonal and organisational skills with a keen eye for detail
  • An innate desire to stay informed of current technologies and techniques 
  • Apply

    Compositing Supervisor

    Melbourne
    The Compositing Supervisor is responsible for leading and managing a team of Compositors while helping to define efficient techniques to turn abstract and complex ideas into well executed visual effects shots of the highest standard possible

    You can

  • Composite both digital and live action elements to create groundbreaking visual effects shots for feature films
  • Drive the future strategy of the 2D department
  • Match colour, lighting and exposure of rendered CG or photographed elements with plate photography
  • Execute 2D and 3D Tracks, extract and integrate mattes, layer elements and grade colour
  • Grain and de-grain when necessary along with paint fixes and rotoscoping
  • Oversee show templates including: camera properties, keying and 2D elements
  • Oversee sequence colour continuity
  • Review artist work in both Roto/Paint (including outsourced work) and Compositing,  and provide technical and aesthetic feedback in a constructive manner
  • Mentor and train your team to grow their craft using the latest techniques 
  • Collaborate with fellow Supervisors from other disciplines to meet challenging production deadlines
  • Breakdown project requirements on both a Compositing and Roto/Paint level, liaising with Production and Supervision across both studios where required.
  • Liaise with Artist Management and Production to manage and cultivate artist’s professional development offering performance feedback and mentorship.
  • Help to build morale, team camaraderie and an overall enjoyable work environment
  • Participate in the recruiting, hiring and training of new members of the team.
  • You have:

  • At least five years of experience in node based Compositing on feature films
  • At least one year of experience in a Supervisor role or three or more titles as a Lead Compositor
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience  
  • A mastery of all things Nuke 
  • An in depth understanding of stereo (3D) and anamorphic compositing in Nuke
  • A proven proficiency in 3D multi-pass rendering techniques
  • A strong aesthetic eye for photo realism and colour space concepts 
  • Excellent communication, leadership and problem solving skills
  • A team oriented mentality with a 'get it done' attitude
  • An ability to thrive in a high-pressure environment
  • An ability to take direction and implement feedback with a positive attitude 
  • Some Maya experience (preferred but not required)

  • Apply

    Compositor

    Los Angeles

    You can:

  • Composite both digital and live action elements to create groundbreaking visual effects shots for feature films
  • Collaborate with fellow artists and supervisors to meet challenging production deadlines
  • Understand stereo (3D) and anamorphic compositing in Nuke
  • Understand 3D multi-pass rendering techniques and colourspace concepts
  • You have:

  • Knowledge of Nuke
  • At least 2 years experience compositing on feature films
  • Excellent communication skills
  • A team oriented mentality with a 'get it done' attitude
  • An ability to thrive in a high-pressure environment

  • Apply

    Digital Coordinator

    Los Angeles
    Are you a Digital Coordinator?

    You have

  • At least 2 years VFX production experience
  • Experience working in & knowledge of the VFX pipeline
  • Proactive mindset with communicating priorities & completing tasks quickly & efficiently 
  • Exceptional organizational and communication skills
  • A team player mentality with a 'get it done' attitude
  • Ability to take direction positively
  • Meticulous attention to detail
  • Time management skillsInterpersonal skills
  • A strong work ethic
  • You can

  • Coordinate various departments (Asset/Anim/Comp/Lite/FX/etc) both accurately & quickly
  • Review all incoming notes for department relevance and distribute as needed with the supervisors & leads
  • Track/manage notes, receivables, artist tasks and assignmentsWalk the floor, gather artist needs, follow up on action items
  • Manage render farm priorities
  • Evaluate incoming media & breakdown information with supervisors
  • Take notes & action items at internal and client meetings
  • Set up Cinesync & RV sessions
  • Multitask
  • Work well under pressure
  • Relocate if necessary
  • Apply

    Digital Matte Painter

    Melbourne
    The Senior Digital Matte Painter is responsible for the painting of photo real CG environments, elements and textures.

    You can

  • Create photo-realistic digital matte paintings
  • Work with shoot data (photographic, reference data, HDRIs and photogrammetry) to combine 2D and 3D elements
  • Work with various camera focal lengths and output requirements while maintaining a good sense of composition
  • Research and create your own photographic reference material library
  • Demonstrate a desire to research and implement new techniques to continually improve team efficiency and your own quality of work
  • You have:

  • A minimum of five years of experience as a Matte Painter in VFX Production
  • An expert knowledge base in both Nuke and Photoshop
  • A Bachelor’s degree in traditional arts, computer graphics or the equivalent combination of education and experience  
  • A demonstrated understanding of other disciplines ; modelling, layout, matte/texture painting, lighting, rendering and compositing.
  • An in depth knowledge of colour theory and LUT
  • Sound artistic judgement and a proven aesthetic eye for real world materials and lighting
  • A high level of technical skill
  • A strong work ethic with a "get it done" attitude
  • A meticulous attention to detailSolid time-management skills and ability to multitask across multiple projects
  • An ability to take direction positively, work well within a team and thrive under the pressure of tight deadlines
  • Experience with concept art (preferred but not required)
  • Apply

    Digital Matte Painter

    Los Angeles
    The Senior Digital Matte Painter is responsible for the painting of photo real CG environments, elements and textures.

    You Can:

  • Create photo-realistic digital matte paintings
  • Work with shoot data (photographic, reference data, HDRIs and photogrammetry) to combine 2D and 3D elements 
  • Work with various camera focal lengths and output requirements while maintaining a good sense of composition
  • Research and create your own photographic reference material library 
  • Demonstrate a desire to research and implement new techniques to continually improve team efficiency and your own quality of work
  • You Have:

  • A minimum of five years of experience as a Matte Painter in VFX Production
  • An expert knowledge base in both Nuke and Photoshop
  • A Bachelor’s degree in traditional arts, computer graphics or the equivalent combination of education and experience  
  • A demonstrated understanding of other disciplines ; modelling, layout, matte/texture painting, lighting, rendering and compositing.
  • An in depth knowledge of colour theory and LUT
  • Sound artistic judgement and a proven aesthetic eye for real world materials and lighting
  • A high level of technical skill 
  • A strong work ethic with a "get it done" attitude
  • A meticulous attention to detailSolid time-management skills and ability to multitask across multiple projects
  • An ability to take direction positively, work well within a team and thrive under the pressure of tight deadlines
  • Experience with concept art (preferred but not required) 
  • Apply

    Digital Production Manager

    Los Angeles
    The role of the VFX Production Manager is to organize all aspects of a VFX project, including scheduling shots, tasks and helping to cast out projects, setting achievable delivery milestones and attending both internal and external reviews. Working in close collaboration with the Producer and Supervisors the VFX Production Manager will ensure the smooth flow of projects through the facility.

    You can:

  • Plan and schedule facility resources with the VFX Producer and Supervisors
  • Attend internal and external reviews and meetings
  • Be responsible for overseeing the daily assignment to individual artists and departments on a whole
  • Communicate with clients, editorial and in-house management
  • Track and update progress of VFX shots in database
  • Run production reports as required by Producers/Supervisors
  • Motivate individual artists as well as the team as a whole
  • Manage and guide the team of Production Coordinators
  • You have:

  • A minimum of 3 years VFX Production Management experience on feature films
  • A college degree or the equivalent combination of education and/or experience
  • A thorough understanding of Production pipelines and how work flows through.
  • A thorough knowledge of MS Office; particularly Excel (an understanding of Project is also beneficial)
  • Knowledge of either ftrack or Shotgun preferred
  • Excellent communication and interpersonal skills
  • A high level problem solving skills
  • The ability to adapt to change
  • Extremely detail oriented and well organised skills
  • Be able to grow and thrive in a fast paced environment
  • A cool head under pressure 
  • A strong work ethic 

  • Apply

    Environment Artist

    Melbourne
    The Senior Level Environment Artist is responsible for creating photo-real CG environments through the assembly and rendering of digital matte paintings, models, textures, projections and lights.

    You can:

  • Create models, textures and photo-realistic digital matte paintings
  • Collaborate with Modelers, Texture Artists and DMPs to create photoreal environments of the highest quality possible
  • Light and assemble scenes 
  • Troubleshoot and optimize renders 
  • Work with photogrammetry 
  • Produce examples that demonstrate your proficiency in set design and your inherent grasp of architectural arts 
  • Identify the best method for matching the qualities of the plate photography

  • You have:

  • At least five years of experience as an Environment Artist or TD in a VFX Production Environment
  • A Bachelor’s degree in computer science, studio arts, computer graphics or the equivalent combination of education and experience
  • A mastery of Maya, Mari, ZBrush and Katana as well as an understanding of the 2.5D workflow in Nuke
  • Experience as a Modeler, Texture Artist or Digital Matte Painter 
  • A strong understanding of the entire VFX workflow
  • A cultivated aesthetic eye for light, shade, color, and detail to facilitate the creation the texture maps of various types 
  • A traditional arts background is preferred but not required 
  • An approachable, proactive, and accommodating attitude
  • An innate desire to stay informed of current technologies
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • Strong organization and communication skills 
  • A team oriented mentality with a 'get it done' attitude
  • An ability to thrive in a high-pressure environment
  • An ability to take direction and implement feedback with a positive attitude

  • Apply

    Financial Planning & Analysis Manager

    Los Angeles
    Luma is looking for a full-time (Monday-Friday, 9 am-6 pm) Financial Planning and Analysis (FP&A) Manager. This role will report directly to the Finance Lead with a dotted line to the Chief Operations Officer.  The ideal candidate for this role has a strong background in data analytics and ideally some experience in operations.

    You can:

  • Prepare month-end management reporting for delivery to CEO/COO
  • Prepare quarterly cost reporting for review with divisional leads
  • Work closely with the Finance Lead and COO to support strategic and investment planning and analysis
  • Consolidate and analyze data from multiple sources to identify operational risks and opportunities
  • Work cross-functionally to draw conclusions and implement solutions to organizational challenges
  • Perform such other accounting, financial or administrative tasks as may be required from time to time
  • You have:

  • Advanced Microsoft Excel knowledge
  • Experience with Sage Intacct a plus
  • A degree in finance or accounting, MBA preferred
  • A minimum of 2 years experience in FP&A
  • The ability to work independently and identify next steps with little direction
  • A detail-oriented approach to tasks
  • Excellent communication skills
  • Apply

    FX Artist

    Los Angeles

    You can:

  • Design and create effects simulations for production (simulation and render)
  • Light and render FX passes for specific shots using developed FX rigs
  • Develop rigs/techniques to implement and optimize approved looks
  • Produce look tests based on provided reference materials
  • Create tools and scripts to facilitate workflow
  • Creatively and technically solve problems given art direction
  • Multitask on multiple shots at once while managing time efficiently
  • You have:

  • Excellent knowledge of Houdini
  • At least 2 years experience in VFX Production 
  • A strong understanding of physics and natural phenomena
  • A good balance of visual and technical skills
  • A team player mentality with a ‘get it done’ attitude
  • Ability to take direction and work in a team focused environment
  • Strong time management and organisational skills
  • Excellent communication skills
  • A solid work ethic and a positive mindset
  • Apply

    IT Manager

    Los Angeles

    You Can:

  • Manage and troubleshoot hardware and software issues on user workstations running Linux, Mac, and occasionally Windows
  • BASH and/or Python Scripting to increase production in our area of supporting the artists
  • Local Network management, Digital security,  managing and maintaining  network and system security
  • Lead and manage IT team, including recruitment, supervision, scheduling, development, evaluation, and disciplinary actions
  • Gathering of metrics to identify trends that help create business case justifications and cost/benefit analyses for IT spending and initiatives
  • Develop and implement all policies and procedures for the IT team.
  • Be responsible for developing and executing project plans.
  • Establish and maintain regular communications with executives, department heads, and end users regarding IT activities
  • Create user documentation and assist with the creation and development of user training documentation
  • You Have:

  • Knowledge at the level of a Senior system administrator in the areas of networking, linux, virtualization, etc
  • A proactive, honest, positive, curious and energetic attitude
  • The ability to troubleshoot
  • Advanced knowledge of Linux
  • Knowledge of OSX, CentOS/RHEL
  • Advanced knowledge of and experience with networking concepts and network implementations
  • Advanced knowledge of automation tools such as Puppet or Chef
  • Advanced knowledge of virtualization concepts and implementations ( xenserver preferred )
  • Advanced knowledge of security concepts ranging from file permissions to best practices and backdoor prevention
  • Creative problem solving skills and proven ability to think through complex issues
  • Dynamic work ethic including effective time management
  • Ability to work well both independently and in a collaborative or team setting
  • Excellent oral communication skills with the ability to effectively and accurately communicate at all levels of the organization
  • High degree of accuracy, organizational and communication skills, detailed oriented and strong team player
  • The ability to relocate if necessary
  • Pluses

  • A degree in Computer Science or IT is preferable
  • Experience with visual effects facilities or similar is beneficial
  • Apply

    Junior System Administrator

    Los Angeles
    The Junior System Administrator will be able to contribute to many aspects of our production network; including user support, OS management and scripting.

    You Can:

  • Manage and troubleshoot hardware and software issues on user workstations running Mac, Linux, and occasionally Windows. 
  • Assist with misc. items, such as power issues, building issues, and other general issues 
  • Assist with ethernet cabling, power cabling, server setups and take downs, and deployments
  • Run diagnostic programs to resolve problems
  • Deploy workstations, render nodes, and servers for production use
  • Act as a first point of contact for user issues
  • You Have:

  • Knowledge of OSX, CentOS/RHEL
  • Knowledge of and experience with networking concepts
  • A proactive, curious and energetic attitude
  • A strong desire and ability to learn and apply new knowledge and techniques
  • Ability to independently lift a server or other similarly weighted item from time to time 
  • Ability to troubleshoot without guidance for hardware, software, and networking issues
  • Ability to relocate if necessary
  • Pluses

  • Familiar with visual effects facility pipelines or similar
  • Apply

    Lead System Administrator

    Los Angeles

    You Can

  • Implement systems that are highly available, scalable, and self-healing
  • Lead technical team in designing, testing and implementing software solutions to help strengthen and automate technology in a Linux environment 
  • Assist in mentoring junior employees in order to strengthen the team as a whole
  • Support studios in both LA and Melbourne
  • You Have

  • 5+ years experience supporting a VFX pipeline
  • Knowledge of CI systems such as Jenkins and Gitlab
  • Experience using configuration management (Puppet preferred)
  • A strong understanding of Linux and in particular CentOS
  • A strong knowledge of automating cloud environments (Google Cloud experience a plus)
  • Advanced understanding of network fundamentals
  • Experience with MySQL replication, backup and monitoring 
  • The ability to setup, configure and maintain a robust monitoring and graphing platform
  • Proficiencies in scripting languages such as Bash and Python
  • Familiarity with version control systems: Git, SVN, HG
  • Knowledge of Virtualization and containers (Docker, Xenserver, etc.)
  • Experience administering LDAP
  • Excellent verbal and written communication
  • A highly drive to complete tasks no matter the obstacles
  • A need to always learn something new
  • Strong leadership skills
  • 3+ years of project management experience 
  • Pluses

  • Kubernetes experience
  • ELK stack experience
  • Apply

    Matchmove Artist

    Los Angeles

    You can:

  • Accurately track both rigid and deforming objects in plates, such as cars, people, cloth, etc. while doing so and maintaining an accurate 3D volume.

  • You have:

  • A thorough understanding and experience using deforming rigs. Robust understanding of Maya's animation toolset as it pertains to matchmoving. Experience in one or more camera tracking packages (Syntheyes, PFTrack etc). 
  • The ideal candidate will be a team player, detailed oriented and possess a positive can-do attitude. 
  • One year of experience preferred but not necessary.
  • Apply

    Motion Graphic Designer / 3D Generalist

    Los Angeles
    The Motion Graphic Designer / 3D Generalist compiles graphic simulations to bring concepts to reality

    You can:

  • Use concept art, storyboards, sketches and written briefs to bring ideas into reality
  • Manage and create digital assets that can be easily handed off to other artists
  • Create motion graphics/animation/assets/simulations of the highest detail to be used within our pipeline
  • Work within both 2D and 3D pipelines.
  • You have:

  • Minimum of 5 years of experience as a Motion Graphics Designer or 3D Generalist in a creative based studio
  • Expert knowledge of C4D, After Effects and Photoshop.
  • Maya, Houdini, Nuke or other similar softwares are a plus
  • A string creative eye for design 
  • An approachable, proactive, and accommodating attitude
  • An innate desire to stay informed of current technologies
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • A team oriented mentality with a 'get it done' attitude
  • An ability to thrive in a high-pressure environment
  • An ability to take direction and implement feedback with a positive attitude
  • Apply

    Real-Time Pipeline TD

    Melbourne
    The Real-Time Pipeline TD has a thorough understanding of art and animation pipelines in general and of the content creation pipeline and Blueprints system in Unreal. A high level of technical knowledge combined with strong creative and visual instincts is critical. The Real-Time Pipeline TD will assist teams of artists in tackling projects and be equipped to provide support on complicated technical issues within Unreal.

    You can:

  • Work with the CG Lead and Creative Director to design interactive experiences using Unreal
  • Design, manage and maintain the Unreal pipeline, developing tools and workflows for utilising game engine technology
  • Create interaction and functionality using Unreal's Blueprints system
  • Design complex materials in Unreal and instruct artists on best practices for material creation
  • Understand the various lighting techniques in Unreal and be able to instruct the artists in lighting best practices
  • Optimise content through profiling and enhancing performance with the help of diagnostic tools and instruct the artists on modelling and texturing best practices
  • Collaborate with programmers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases
  • Work on optimising performance and improving render quality in game engine
  • Work closely with the Dev and CG teams to integrate game engine tools into existing VFX pipeline
  • Self direct and are comfortable with rapid prototyping and iteration
  • You have:

  • A degree in Computer Science or related discipline
  • At least 3 years experience working with Unreal Engine
  • High level experience with Unreal Engine and/or Unity3D
  • Advanced experience of Unreal's Blueprints system
  • Advanced expertise with Maya (3dsMax considered)
  • Experience in a range of content creation software including Photoshop Zbrush/Mudbox, Substance Painter
  • Scripting skills with MEL, Python, C#, Javascript and C++ (preferred)
  • Experience with VR/AR authoring in Unreal (advantageous)
  • Shader programming experience (advantageous)
  • Maya Rigging experience (advantageous)
  • Expert problem-solving and troubleshooting skills
  • A strong ability to multitask and are detail oriented 
  • The ability to self-manage, prioritise and work to deadlines
  • An approachable, proactive, and accommodating attitude
  • An innate desire to stay informed of current technologies
  • Apply

    Rigging TD

    Melbourne

    You Can

  • Develop realistic skeletal rigs for a variety of humanoids and complex creatures
  • Build and maintain rigs currently in production using internal tools
  • Assist in the creation of new rigs and rig components
  • Perform rig maintenance and fixes during production
  • Collaborate with the team to continue to develop internal rigging framework
  • Create tools with the Maya API and MEL scripts to enable Animators to create realistic animation 
  • Work with Lead TD's and Animators to develop and integrate tools into a robust pipeline
  • You Have

  • An extensive knowledge of anatomy and a thorough understanding of bio-mechanics, kinesiology for humanoid and animals
  • A thorough understanding of weighting and skinning and be able to work interactively with modelers to resolve challenges
  • Demonstrated ability to rig a variety of characters / objects in a realistic, non-cartoon manner
  • Scripting skills in Maya API, MEL scripting, Python and/or Perl
  • The ability to manage time and balance priorities, with the pressures of busy, deadline-driven production
  • The ability to communicate effectively with a wide variety of personalities, both written and verbal
  • The ability to take direction and work in a team focused environment
  • A solid work ethic and a positive attitude in the face of challenging situations
  • Apply

    Studio Cleaner / Day Porter

    Los Angeles
    We’re a production studio located in Downtown Santa Monica looking for a cleaner to make our building shine! Standard Hours: 40 hours per week with some overtime occasionally.

    Responsibilities

  • Dusting, sweeping, mopping and vacuuming studio
  • Loading and unloading dishwasher, putting dishes away
  • Clearing and taking out trash
  • Cleaning all internal and external glass as required
  • Assisting with daily porter work in the kitchen such as restocking the refrigerator and other snack areas
  • Maintaining cleanliness of the kitchen, offices, conferences rooms, and restrooms
  • Maintaining a constant stock take of cleaning equipment and products
  • Maintaining an orderly and hygienic working environment
  • General maintenance of outdoor spaces as well as all other common spaces throughout the studio
  • Completing other tasks as instructed by the Culture Manager
  • Qualifications

  • Ability to work independently
  • Ability to prioritize and execute task without supervision
  • Confident and self-motivated
  • Efficient communication skills 
  • Great organizational and time management skills
  • High level attention to detail
  • Must be able to lift 50+ lbs comfortably
  • Always act as a positive representative of the studio both internally and externally 
  • At least 2 years working experience in the cleaning industry
  • Must be eligible to work in United States
  • Apply

    Texture / Look Dev Artist

    Los Angeles
    The Texture/Look Dev Artist is responsible for the creation of textures and shaders for CG creatures, characters, hard-surface and organic models to the highest quality possible.

    You can:

  • Facilitate the creation of high quality displacement and normal texture maps prior to publishing to ensure consistency
  • Design and write Arnold and Katana shaders to create the look desired by the client or VFX Supervisor
  • Work closely with the Modeling and Lighting teams to ensure all textures/shaders are both technically and aesthetically sound
  • Generate and edit UVs
  • Research and build your own reference library as well as contribute to the studio’s reference database
  • You have:

  • At least five years of experience as a Texture Artist/Look Dev in a VFX Production environment
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience
  • A mastery of Mari, Photoshop, Substance Painter, Maya, Arnold and Katana
  • Mudbox, Zbrush knowledge is a plus
  • A technical understanding of color space
  • A cultivated aesthetic sense and a keen eye for detail
  • A traditional arts background is preferred but not required
  • An inherent understanding of plate and image based lighting as well as full CG lightingBasic compositing skills in Nuke
  • TD skills are beneficial
  • An understanding of multi-pass rendering and 3D scene layout
  • Experience as a Modeler is preferred but not required
  • Strong communication and organizational skills
  • An approachable, proactive, and accommodating attitude
  • An innate desire to stay informed of current technologies
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • A team oriented mentality with a 'get it done' attitude
  • An ability to thrive in a high-pressure environment
  • An ability to take direction and implement feedback with a positive attitude
  • Apply

    VFX Producer

    Melbourne
    Are you a VFX Producer?

    You can

  • Manage all aspects of a show, involving: the VFX breakdown and bid / planning and scheduling of facility resources / managing the VFX team and monitoring their work during the post-production process / liaising and managing relationships with clients
  • Plan and schedule facility resources with the VFX Supervisor
  • Be responsible for supervising the daily assignment to individual artists
  • Ensure the progression of work is to the client's satisfaction
  • Communicate with clients, editorial and in-house management
  • Track and update progress of VFX shots in database
  • Create meeting budgets and scheduling targets
  • Maintain adherence to set Production contract standards
  • Motivate individual artists as well as the team as a whole
  • You have

  • A minimum of 3 years VFX production experience
  • A thorough knowledge of MS Office; particularly Excel (an understanding of Project is also beneficial)
  • A high level problem solving skills
  • The ability to adapt to change
  • Extremely detail oriented and well organized skills
  • Provenly excelled in project management
  • Been capable of motivating and leading a large team with enthusiasm and clarity
  • A calm and methodical in your approach to work
  • Been able to grow and thrive in a fast paced environment
  • Apply

    VFX Video Editor

    Los Angeles
    Luma is seeking a creative VFX Video Editor with a strong editorial skill-set to service our Marketing endeavours. This role is perfect for a talented editor who loves taking on new challenges and constantly pushes creative boundaries. Whether you're just starting your career or are a veteran we're looking for the best!

    You Can:

  • Make striking sizzle reels that stand out from the crowd
  • Conceptualize and execute on original concepts for short form video compilations; work with a mix of live action, stock footage, visual effects, still imagery, motion graphics and typography to generate show reels, mood films, sizzle reels and marketing materials. 
  • Apply a strong design aesthetic through nuanced conceptualization and look development.
  • Develop, design and generate motion graphics to be used within the edits in novel and unique ways.
  • Distill abstract ideas into visual form by tapping into your knowledge of various mediums, content producers, filmmakers, artists, photographers and all other avenues of reference/inspiration.
  • Communicate your passion for pop culture, the arts, music, fashion, digital entertainment and experiential executions.
  • Collaborate efficiently with all departments to facilitate the creation of video materials.
  • Work closely with and take direction from Marketing Manager, Executive Producer of VFX, and VFX Supervisors to establish the goals of a reel and outline a roadmap to success.
  • Push the creative boundaries by consistently striving to produce non-derivative, original and bold content.
  • You Have:

  • 3+ years editing and design experience; internship and/or school experience is acceptable.
  • Proficiency in the following software: Final Cut and/or Premiere, After Effects, Photoshop and Illustrator. Knowledge of CG software packages is a plus.
  • A desire to further improve skills and techniques.
  • Strong organizational skills, attention to detail, and knowledge of editing workflows.
  • Knowledge of hardware and software required for video and audio format conversion and compression.
  • Strong will and self-motivation to complete tasks on time.
  • Experience in photography, videography and typography.
  • The ability to learn new software, workflows and the implementation of new programs.
  • Criteria for applying

  • To be considered for this position we request that you submit a short sizzle reel. This can be either 1) a sizzle reel you have edited for a client or 2) a custom sizzle reel for this application. We encourage you to check out our Vimeo page and pull material from our reels.
  • Apply
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