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Animation Supervisor

Melbourne
This position reports into the Animation Director based in Santa Monica.

You can:

  • Manage a team of animators within established timeframes
  • Assign tasks, supervise and review the work of the Animation team providing creative and technical coaching of team members
  • Help set the animation quality bar for the studio and each project
  • Work closely with the rigging/character modeling teams to maximize our animation and character performance potential
  • Actively promote and communicate sound solutions to technical and creative issues related to animation
  • Maintain and communicate a strong knowledge of innovative production technologies and the capabilities/limitations of these technologies as they relate to project goals
  • Mentor and lead by example less experienced artists, providing them with support, guidance, and instruction in areas that provide for their artistic and professional growth
  • Meet project deadlines/milestones, as set by the production department
  • Organise team/department meetings where necessary
  • Assist production in other parts of the pipeline if needed
  • Consistently exercises sound judgment in all areas of performance
  • Demonstrate a broad range of character animation and acting skills. This includes a deep understanding of the principles of animation, and how to best employ those principles to create performance that supports both the characters and story goals of the show.
  • You have:

  • Minimum five years experience in VFX Animation production 
  • Three or more titles as an Animation Supervisor or five as a Lead Animator
  • A solid grasp on the principles of motion, timing, anticipation, follow-through, squash and stretch, forward/inverse kinematics, and other facets of both 2D and 3D animation
  • A creative eye and aesthetic judgement with a deep understanding of the principles of cinematography, composition and cinematic design
  • A vast understanding of anatomy, rigging, CG lighting, rendering, compositing 
  • Exceptional skill in animating the human bipedal figure as well as other organic forms
  • Positive attitude and proven interpersonal skills
  • Strong technical mind
  • Great creative sensibilities
  • A strong work ethic with a "get it done" attitude
  • A meticulous attention to detail
  • Solid time-management skills and ability to multitask across multiple projects
  • An ability to take direction positively, work well within a team and thrive under the pressure of tight deadlines
  • Expert knowledge of Maya required
  • Willingness to learn new things
  • Experience with RV and Motion Capture (preferred)
  • Apply

    Animator

    Los Angeles
    The Animator is responsible for designing and creating the motion of CG characters, creatures and other assets. 

    You Can:

  • Work closely with the Rigging/Character modeling teams as well as other Animators to maximize our animation and character performance potential
  • Meet project deadlines/milestones, as set by the production department
  • Consistently exercise sound judgment in all areas of performance
  • Demonstrate a broad range of character animation and acting skills.
  • Demonstrate an understanding of the principles of animation and how to best employ those principles to create performance that supports both the characters and story goals of the show.
  • You Have:

  • A minimum of three to four years of experience in VFX Animation Production
  • An in depth knowledge of Maya 
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience  
  • A solid grasp of the principles of Animation ; motion, timing, anticipation, follow-through, squash and stretch, forward/inverse kinematics, and other facets of both 2D and 3D animation
  • A creative eye and aesthetic judgement with a deep understanding of the principles of cinematography, composition and cinematic design
  • A solid understanding of anatomy, rigging, CG lighting, rendering, compositing 
  • Proficiency in animating the human bipedal figure as well as other organic forms
  • A positive attitude and proven interpersonal skills
  • A strong technical mind
  • Great creative sensibilities
  • A strong work ethic with a "get it done" attitude
  • A keen attention to detail
  • Apply

    Animator

    Melbourne
    The Animator is responsible for designing and creating the motion of CG characters, creatures and other assets. 

    You Can

  • Work closely with the Rigging/Character modeling teams as well as other Animators to maximize our animation and character performance potential
  • Meet project deadlines/milestones, as set by the production department
  • Consistently exercise sound judgment in all areas of performance
  • Demonstrate a broad range of character animation and acting skills.
  • Demonstrate an understanding of the principles of animation and how to best employ those principles to create performance that supports both the characters and story goals of the show.
  • You Have:

  • A minimum of three to four years of experience in VFX Animation Production
  • An in depth knowledge of Maya 
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience  
  • A solid grasp of the principles of Animation ; motion, timing, anticipation, follow-through, squash and stretch, forward/inverse kinematics, and other facets of both 2D and 3D animation
  • A creative eye and aesthetic judgement with a deep understanding of the principles of cinematography, composition and cinematic design
  • A solid understanding of anatomy, rigging, CG lighting, rendering, compositing 
  • Proficiency in animating the human bipedal figure as well as other organic forms
  • A positive attitude and proven interpersonal skills
  • A strong technical mind
  • Great creative sensibilities
  • A strong work ethic with a "get it done" attitude
  • A keen attention to detail
  • Apply

    Asset Artist

    Melbourne
    The Asset Artist covers the tasks of Modeling, Texturing and Surfacing, in the production of highly accurate, photo real and stylized CG assets to the highest quality possible.

    You can:

  • Create clean and efficient models based on creative briefs and / or reference materials
  • Demonstrate efficiency in UV layout as well as strong polygonal subdivision skills
  • Demonstrate strong Look Development, R&D and Lighting skills from both an artistic and technical perspective
  • Maintain, alter or update models as required by client or supervisor feedback
  • Interpret abstract ideas into the creation of compelling photo real or stylized assets
  • Facilitate the creation of high quality texture maps prior to publishing to ensure consistency
  • Mentor and motivate fellow Asset artists to grow their craft using the latest techniques
  • You have:

  • A cultivated aesthetic sense and keen eye for detail
  • At least 2 years of experience as an Asset Artist (Model/Texture/Surface) in a VFX Production environment
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience
  • A mastery in creating both organic and hard surface models with efficient topology
  • A mastery of Maya, ZBrush and Mari
  • Katana, Mudbox and Substance Painter knowledge is a plus
  • Highly efficient UV layout experience using an UDIM workflow is required
  • A technical understanding of colour space
  • An understanding of plate and image based lighting as well as full CG lighting is preferred
  • Basic compositing skills in Nuke
  • TD skills (Python, C++) are preferred but not required
  • An understanding of multi-pass rendering and 3D scene layout is preferred
  • Strong communication and organisational skills
  • The ability to take direction and implement feedback with a positive attitude
  • An approachable, proactive and accommodating attitude
  • An innate desire to stay informed of current technologies
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • A team oriented mentality with a 'get it done' attitude
  • The ability to thrive in a high-pressure environment

  • Apply

    Back End Python Developer

    Los Angeles

    You can:

  • Fix problems at the source, manifested in frequent contributions to open source projects
  • Develop in a Linux environment
  • Experience asynchronous programming such as gevent, tornado, asyncio, node.js, etc
  • Experience with serialization strategies such as json-schema, messagepack, protobufs, cap'n proto
  • Experience with deploying and optimizing WSGI servers such as uWSGI and gunicorn
  • You have:

  • 5+ years python
  • Strong testing habits
  • Excellent written and oral communication skills
  • Pluses:

  • Experience using gevent and zeromq together (huge plus)
  • Experience designing protocols
  • Deployment automation, e.g. using fabric
  • Celery or other task queues
  • Python 3
  • PyPy
  • Docker
  • Apply

    CG Supervisor

    Los Angeles
    The CG Supervisor is responsible for delivering any computer generated asset both creatively and technically within the VFX production. Working closely with the VFX Supervisor, Producer and Production Managers the CG Supervisor will collaborate with all CG related departments to define the pipeline and flow for the project. 

    You Can:

  • Work closely with the VFX Supervisor, Producers, Production Managers, coordinators, artists and other necessary departments in creating high quality visual effects
  • Provide clear direction to all CG departments, including but not limited to: assets dev, rigging, animation, lighting, and FX, setting clear objectives and monitoring the process, progress and results
  • Supervise the artist in achieving all technical aspects of production including but not limited to: assets dev, rigging, animation, lighting and FX
  • Keep up on current technology trends and tools (hardware and software) that best suits the production in the development of a stronger creative technical environment
  • Train team members and review their overall performance and work, ensuring the highest standards are met at all times
  • Work closely with Producers and Production Managers to provide a task breakdown and estimates per project
  • Ensure that all teams are working efficiently and productively and are on target to meet all milestones and deadlines
  • Assess and determine new talent with the help of the production and staffing team along with assisting in the actual interview process
  • You Have:

  • A minimum of 3 years in the VFX industry in a CG Supervisory role
  • A degree or diploma in a relevant field
  • A thorough understanding of the visual effects process and the ability to interpret the artistic brief from the VFX Supervisor
  • A proven ability to ensure artists work is of the highest standard on both technical and creative levels
  • Ability to motivate individuals and teams as a whole
  • Excellent organizational, communication and project management skills
  • Ability to work in a team environment
  • An approachable, positive and professional manner
  • A proactive and problem solving attitude
  • Apply

    Character TD

    Melbourne
    The Character TD is responsible for the setting up of cloth rigs and fur/hair systems for both Character and Creature animations.

    You can:

  • Run cloth, hair, rigid body and crowd simulations
  • Troubleshoot creature and character pipeline issues
  • Script utilities while creating and integrating tools / plug-ins with the Maya API and MEL scripts to further the Rigging and Animation workflow
  • Maintain and customise rigs using internally developed tools
  • Develop and work on rigs and simulations which require complex and creative problem solving
  • Develop and integrate rigging tools into a robust pipeline
  • You have:

  • At least five years of experience in a VFX Production environment 
  • A Bachelor’s degree (or working towards one) in computer science, computer graphics or the equivalent combination of education and experience  
  • An in depth understanding of anatomy and a thorough understanding of biomechanics, kinesiology for both humanoids and animals
  • A thorough knowledge of weighting and skinning and the ability to work interactively with modelers to resolve challenges
  • A proven ability to rig a variety of characters / objects in a realistic, non-cartoon manner
  • Scripting skills in Maya API, MEL scripting, Python and/or Perl
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • Strong interpersonal and organisational skills with a keen eye for detail
  • An innate desire to stay informed of current technologies and techniques 
  • Apply

    Compositing Supervisor

    Melbourne
    The Compositing Supervisor is responsible for leading and managing a team of Compositors while helping to define efficient techniques to turn abstract and complex ideas into well executed visual effects shots of the highest standard possible

    You can

  • Composite both digital and live action elements to create groundbreaking visual effects shots for feature films
  • Drive the future strategy of the 2D department
  • Match colour, lighting and exposure of rendered CG or photographed elements with plate photography
  • Execute 2D and 3D Tracks, extract and integrate mattes, layer elements and grade colour
  • Grain and de-grain when necessary along with paint fixes and rotoscoping
  • Oversee show templates including: camera properties, keying and 2D elements
  • Oversee sequence colour continuity
  • Review artist work in both Roto/Paint (including outsourced work) and Compositing,  and provide technical and aesthetic feedback in a constructive manner
  • Mentor and train your team to grow their craft using the latest techniques 
  • Collaborate with fellow Supervisors from other disciplines to meet challenging production deadlines
  • Breakdown project requirements on both a Compositing and Roto/Paint level, liaising with Production and Supervision across both studios where required.
  • Liaise with Artist Management and Production to manage and cultivate artist’s professional development offering performance feedback and mentorship.
  • Help to build morale, team camaraderie and an overall enjoyable work environment
  • Participate in the recruiting, hiring and training of new members of the team.
  • You have:

  • At least five years of experience in node based Compositing on feature films
  • At least one year of experience in a Supervisor role or three or more titles as a Lead Compositor
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience  
  • A mastery of all things Nuke 
  • An in depth understanding of stereo (3D) and anamorphic compositing in Nuke
  • A proven proficiency in 3D multi-pass rendering techniques
  • A strong aesthetic eye for photo realism and colour space concepts 
  • Excellent communication, leadership and problem solving skills
  • A team oriented mentality with a 'get it done' attitude
  • An ability to thrive in a high-pressure environment
  • An ability to take direction and implement feedback with a positive attitude 
  • Some Maya experience (preferred but not required)

  • Apply

    Compositor

    Melbourne

    You can:

  • Composite both digital and live action elements to create groundbreaking visual effects shots for feature films
  • Collaborate with fellow artists and supervisors to meet challenging production deadlines
  • Understand stereo (3D) and anamorphic compositing in Nuke
  • Understand 3D multi-pass rendering techniques and colourspace concepts
  • You have:

  • Knowledge of Nuke
  • At least 2 years experience compositing on feature films
  • Excellent communication skills
  • A team oriented mentality with a 'get it done' attitude
  • An ability to thrive in a high-pressure environment

  • Apply

    Culture/Production Assistant

    Los Angeles
    The Culture/Production Assistant constantly strives for excellence using a combination of sound coordination skills and a can-do, positive attitude. The successful candidate must be comfortable with rallying crew, pushing boundaries, and be incredibly positive.

    You can:

  • Warmly greet all guests, messengers, and clients upon arrival and present them to their host
  • Ensure appropriate, timely, and clear communications between clients and Luma employees
  • Demonstrate exemplary follow up and through, as well as constant sense of urgency on all assigned projects
  • Coordinate office snacks and assist with restocking kitchen, order food for lunch meetings
  • Coordinate front of house, including answering phones, transferring calls and accepting deliveries
  • Work with multiple departments to organise schedules, calendars, events, and travel effectively
  • Assist in preparing and cooking snacks daily
  • Always act as a positive representative of the company both internally and externally
  • Plan and execute engaging activities and events for the LA studio on a regular basis 
  • Oversee building coordination and maintenance to ensure the studio is in top condition
  • Strive to make Luma an enjoyable and friendly environment for staff to work in
  • Provide general administrative duties as requested by the Culture Manager
  • Excel at operating in a fast paced, demanding environment

  • You have:

  • A highly motivated and positive attitude
  • Excellent written and verbal communications skills
  • The ability to work efficiently under pressure, prioritize daily activities, while holding an approachable and engaged demeanor.
  • A high level of proficiency working in Google Suite 
  • The ability to work well independently and on a team
  • A proactive desire to gain knowledge in the workplace
  • A creative disposition that allows you to brainstorm ideas for Culture events including company events and innovative ways to improve the space
  • An eagerness to be an integral part of the Culture team and strive for excellence
  • Reliability, punctuality, and confidence in the ability to work in a fast-paced environment 
  • Strong interpersonal skills with an optimistic approach to work and life
  • Apply

    Digital Coordinator

    Los Angeles
    Are you a Digital Coordinator?

    You have

  • At least 2 years VFX production experience
  • Experience working in & knowledge of the VFX pipeline
  • Proactive mindset with communicating priorities & completing tasks quickly & efficiently 
  • Exceptional organizational and communication skills
  • A team player mentality with a 'get it done' attitude
  • Ability to take direction positively
  • Meticulous attention to detail
  • Time management skillsInterpersonal skills
  • A strong work ethic
  • You can

  • Coordinate various departments (Asset/Anim/Comp/Lite/FX/etc) both accurately & quickly
  • Review all incoming notes for department relevance and distribute as needed with the supervisors & leads
  • Track/manage notes, receivables, artist tasks and assignmentsWalk the floor, gather artist needs, follow up on action items
  • Manage render farm priorities
  • Evaluate incoming media & breakdown information with supervisors
  • Take notes & action items at internal and client meetings
  • Set up Cinesync & RV sessions
  • Multitask
  • Work well under pressure
  • Relocate if necessary
  • Apply

    Digital Matte Painter

    Melbourne
    The Senior Digital Matte Painter is responsible for the painting of photo real CG environments, elements and textures.

    You can

  • Create photo-realistic digital matte paintings
  • Work with shoot data (photographic, reference data, HDRIs and photogrammetry) to combine 2D and 3D elements
  • Work with various camera focal lengths and output requirements while maintaining a good sense of composition
  • Research and create your own photographic reference material library
  • Demonstrate a desire to research and implement new techniques to continually improve team efficiency and your own quality of work
  • You have:

  • A minimum of five years of experience as a Matte Painter in VFX Production
  • An expert knowledge base in both Nuke and Photoshop
  • A Bachelor’s degree in traditional arts, computer graphics or the equivalent combination of education and experience  
  • A demonstrated understanding of other disciplines ; modelling, layout, matte/texture painting, lighting, rendering and compositing.
  • An in depth knowledge of colour theory and LUT
  • Sound artistic judgement and a proven aesthetic eye for real world materials and lighting
  • A high level of technical skill
  • A strong work ethic with a "get it done" attitude
  • A meticulous attention to detailSolid time-management skills and ability to multitask across multiple projects
  • An ability to take direction positively, work well within a team and thrive under the pressure of tight deadlines
  • Experience with concept art (preferred but not required)
  • Apply

    Digital Matte Painter

    Los Angeles
    The Senior Digital Matte Painter is responsible for the painting of photo real CG environments, elements and textures.

    You Can:

  • Create photo-realistic digital matte paintings
  • Work with shoot data (photographic, reference data, HDRIs and photogrammetry) to combine 2D and 3D elements 
  • Work with various camera focal lengths and output requirements while maintaining a good sense of composition
  • Research and create your own photographic reference material library 
  • Demonstrate a desire to research and implement new techniques to continually improve team efficiency and your own quality of work
  • You Have:

  • A minimum of five years of experience as a Matte Painter in VFX Production
  • An expert knowledge base in both Nuke and Photoshop
  • A Bachelor’s degree in traditional arts, computer graphics or the equivalent combination of education and experience  
  • A demonstrated understanding of other disciplines ; modelling, layout, matte/texture painting, lighting, rendering and compositing.
  • An in depth knowledge of colour theory and LUT
  • Sound artistic judgement and a proven aesthetic eye for real world materials and lighting
  • A high level of technical skill 
  • A strong work ethic with a "get it done" attitude
  • A meticulous attention to detailSolid time-management skills and ability to multitask across multiple projects
  • An ability to take direction positively, work well within a team and thrive under the pressure of tight deadlines
  • Experience with concept art (preferred but not required) 
  • Apply

    Digital Production Manaager

    Los Angeles
    The role of the VFX Production Manager is to organize all aspects of a VFX project, including scheduling shots, tasks and helping to cast out projects, setting achievable delivery milestones and attending both internal and external reviews. Working in close collaboration with the Producer and Supervisors the VFX Production Manager will ensure the smooth flow of projects through the facility.

    You can:

  • Plan and schedule facility resources with the VFX Producer and Supervisors
  • Attend internal and external reviews and meetings
  • Be responsible for overseeing the daily assignment to individual artists and departments on a whole
  • Communicate with clients, editorial and in-house management
  • Track and update progress of VFX shots in database
  • Run production reports as required by Producers/Supervisors
  • Motivate individual artists as well as the team as a whole
  • Manage and guide the team of Production Coordinators
  • You have:

  • A minimum of 3 years VFX Production Management experience on feature films
  • A college degree or the equivalent combination of education and/or experience
  • A thorough understanding of Production pipelines and how work flows through.
  • A thorough knowledge of MS Office; particularly Excel (an understanding of Project is also beneficial)
  • Knowledge of either ftrack or Shotgun preferred
  • Excellent communication and interpersonal skills
  • A high level problem solving skills
  • The ability to adapt to change
  • Extremely detail oriented and well organised skills
  • Be able to grow and thrive in a fast paced environment
  • A cool head under pressure 
  • A strong work ethic 

  • Apply

    Environment Artist

    Melbourne
    The Senior Level Environment Artist is responsible for creating photo-real CG environments through the assembly and rendering of digital matte paintings, models, textures, projections and lights.

    You can:

  • Create models, textures and photo-realistic digital matte paintings
  • Collaborate with Modelers, Texture Artists and DMPs to create photoreal environments of the highest quality possible
  • Light and assemble scenes 
  • Troubleshoot and optimize renders 
  • Work with photogrammetry 
  • Produce examples that demonstrate your proficiency in set design and your inherent grasp of architectural arts 
  • Identify the best method for matching the qualities of the plate photography

  • You have:

  • At least five years of experience as an Environment Artist or TD in a VFX Production Environment
  • A Bachelor’s degree in computer science, studio arts, computer graphics or the equivalent combination of education and experience
  • A mastery of Maya, Mari, ZBrush and Katana as well as an understanding of the 2.5D workflow in Nuke
  • Experience as a Modeler, Texture Artist or Digital Matte Painter 
  • A strong understanding of the entire VFX workflow
  • A cultivated aesthetic eye for light, shade, color, and detail to facilitate the creation the texture maps of various types 
  • A traditional arts background is preferred but not required 
  • An approachable, proactive, and accommodating attitude
  • An innate desire to stay informed of current technologies
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • Strong organization and communication skills 
  • A team oriented mentality with a 'get it done' attitude
  • An ability to thrive in a high-pressure environment
  • An ability to take direction and implement feedback with a positive attitude

  • Apply

    Front End Web Developer

    Los Angeles
    Are you a Front End Developer? Luma Pictures is an Academy Award-nominated visual effects studio located a block from the beach near the Promenade in Santa Monica. As a UI/UX expert, you will work with our technical artists and back end engineers to design and create a the products that form the backbone of our film pipeline.

    General Requirements

  • Excellent written and oral communication skills
  • Strong testing habits
  • Desire to fix problems at the source, manifested in frequent contributions to open source projects
  • Comfortable developing in a Linux environment
  • Ability to work on-site in Santa Monica
  • Experience Requirements

  • 4+ years front end experience
  • 2+ years ReactJS experience
  • Javascript ES6 and babel
  • CSS preprocessors such as stylus, sass, less
  • Front end build tools such as Webpack, gulp, grunt 
  • Pluses

  • Deployment automation
  • Python proficiency
  • Experience designing websocket protocols
  • Perks

  • Location, location, location - 1 block from the beach in Santa Monica
  • Full healthcare benefits
  • Paid sick days (cough!) 
  • Ping pong & arcade machine
  • Dog-friendly
  • Stocked kitchen
  • A dedicated culture team that plans fun, rolls out fun & has fun! 
  • Apply

    FX Artist

    Melbourne

    You can:

  • Design and create effects simulations for production (simulation and render)
  • Light and render FX passes for specific shots using developed FX rigs
  • Develop rigs/techniques to implement and optimize approved looks
  • Produce look tests based on provided reference materials
  • Create tools and scripts to facilitate workflow
  • Creatively and technically solve problems given art direction
  • Multitask on multiple shots at once while managing time efficiently
  • You have:

  • Excellent knowledge of Houdini
  • Up to 2 years experience in VFX Production 
  • A strong understanding of physics and natural phenomena
  • A good balance of visual and technical skills
  • A team player mentality with a ‘get it done’ attitude
  • Ability to take direction and work in a team focused environment
  • Strong time management and organisational skills
  • Excellent communication skills
  • A solid work ethic and a positive mindset
  • Apply

    FX Artist

    Los Angeles

    You can:

  • Design and create effects simulations for production (simulation and render)
  • Light and render FX passes for specific shots using developed FX rigs
  • Develop rigs/techniques to implement and optimize approved looks
  • Produce look tests based on provided reference materials
  • Create tools and scripts to facilitate workflow
  • Creatively and technically solve problems given art direction
  • Multitask on multiple shots at once while managing time efficiently
  • You have:

  • Excellent knowledge of Houdini
  • Up to 2 years experience in VFX Production 
  • A strong understanding of physics and natural phenomena
  • A good balance of visual and technical skills
  • A team player mentality with a ‘get it done’ attitude
  • Ability to take direction and work in a team focused environment
  • Strong time management and organisational skills
  • Excellent communication skills
  • A solid work ethic and a positive mindset
  • Apply

    Lighting Artist

    Melbourne

    You can:

  • Create CG Lighting for integration of CG elements into Live Action
  • Create CG Lighting for full CG shots
  • Create lighting rigs to be used by other artists
  • Create tools and scripts to facilitate workflow
  • Develop methodologies for reduction of render time and improving quality of results
  • You have:

  • At least 2 years lighting experience on feature films
  • An extensive knowledge of Maya and Katana
  • An understanding of multi pass 3D compositing
  • A team player mentality with a ‘get it done’ attitude
  • Excellent time management skills
  • Strong organizational skills
  • A solid work ethic and a positive attitude

  • Pluses:

  • Knowledge of Renderman/Air/Arnold

  • Apply

    Production Assistant

    Los Angeles
    The VFX Production Assistant is responsible for aiding the Production Manager, Producers and Coordinators in the daily production of a project and to assist with facility needs when needed. This is an entry level role that could open the door to a fulfilling career in Production.

    You can:

  • Work closely with Production in delegating tasks to crew
  • Facilitate the meeting of Production targets and deadlines with an enthusiastic and motivational attitude
  • Accurately enter client and Supervisor notes into shot tracking tools & databases 
  • Assist with basic Production and administrative duties
  • Aid Production in maintaining clear communication between all departments 
  • Multitask in high pressure situations
  • You have:

  • A college degree or equivalent combination of education and work experience 
  • Previous experience in an administrative, assistant or customer service oriented role
  • Working knowledge of the Microsoft Office Suite 
  • A passion for film and an enthusiasm to succeed in a VFX career
  • A basic knowledge of the VFX pipeline and workflow (preferred but not required)
  • A willingness to learn new skills 
  • The ability to thrive in a fast paced, team driven environment 
  • A cool head under pressure 
  • Strong communication (written and verbal) and time management skills 
  • Apply

    Real-Time Pipeline TD

    Melbourne
    The Real-Time Pipeline TD has a thorough understanding of art and animation pipelines in general and of the content creation pipeline and Blueprints system in Unreal. A high level of technical knowledge combined with strong creative and visual instincts is critical. The Real-Time Pipeline TD will assist teams of artists in tackling projects and be equipped to provide support on complicated technical issues within Unreal.

    You can:

  • Work with the CG Lead and Creative Director to design interactive experiences using Unreal
  • Design, manage and maintain the Unreal pipeline, developing tools and workflows for utilising game engine technology
  • Create interaction and functionality using Unreal's Blueprints system
  • Design complex materials in Unreal and instruct artists on best practices for material creation
  • Understand the various lighting techniques in Unreal and be able to instruct the artists in lighting best practices
  • Optimise content through profiling and enhancing performance with the help of diagnostic tools and instruct the artists on modelling and texturing best practices
  • Collaborate with programmers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases
  • Work on optimising performance and improving render quality in game engine
  • Work closely with the Dev and CG teams to integrate game engine tools into existing VFX pipeline
  • Self direct and are comfortable with rapid prototyping and iteration
  • You have:

  • A degree in Computer Science or related discipline
  • At least 3 years experience working with Unreal Engine
  • High level experience with Unreal Engine and/or Unity3D
  • Advanced experience of Unreal's Blueprints system
  • Advanced expertise with Maya (3dsMax considered)
  • Experience in a range of content creation software including Photoshop Zbrush/Mudbox, Substance Painter
  • Scripting skills with MEL, Python, C#, Javascript and C++ (preferred)
  • Experience with VR/AR authoring in Unreal (advantageous)
  • Shader programming experience (advantageous)
  • Maya Rigging experience (advantageous)
  • Expert problem-solving and troubleshooting skills
  • A strong ability to multitask and are detail oriented 
  • The ability to self-manage, prioritise and work to deadlines
  • An approachable, proactive, and accommodating attitude
  • An innate desire to stay informed of current technologies
  • Apply

    Rigging TD

    Melbourne

    You Can

  • Develop realistic skeletal rigs for a variety of humanoids and complex creatures
  • Build and maintain rigs currently in production using internal tools
  • Assist in the creation of new rigs and rig components
  • Perform rig maintenance and fixes during production
  • Collaborate with the team to continue to develop internal rigging framework
  • Create tools with the Maya API and MEL scripts to enable Animators to create realistic animation 
  • Work with Lead TD's and Animators to develop and integrate tools into a robust pipeline
  • You Have

  • An extensive knowledge of anatomy and a thorough understanding of bio-mechanics, kinesiology for humanoid and animals
  • A thorough understanding of weighting and skinning and be able to work interactively with modelers to resolve challenges
  • Demonstrated ability to rig a variety of characters / objects in a realistic, non-cartoon manner
  • Scripting skills in Maya API, MEL scripting, Python and/or Perl
  • The ability to manage time and balance priorities, with the pressures of busy, deadline-driven production
  • The ability to communicate effectively with a wide variety of personalities, both written and verbal
  • The ability to take direction and work in a team focused environment
  • A solid work ethic and a positive attitude in the face of challenging situations
  • Apply

    Studio Cleaner

    Los Angeles
    We are on the look out for a highly energetic and well-driven individual to join our team as a Studio Cleaner. Someone who is detail-oriented, adaptable, and willing to take on non-routine cleaning and special projects as the need arises. Below details the perfect candidate. Note: Any emails that claim to be from our recruiting team but have aliases that don't end in @lumapictures.com should be reported as spam.

    You can:

  • General cleaning of the studio; maintained and kept in excellent condition
  • Perform minor repairs as directed by the Maintenance Coordinator
  • Sweep, vacuum, mop daily or as directed by the Maintenance Coordinator 
  • Clean and stock restrooms
  • Kitchen cleaning and maintenance
  • Keep all outdoor spaces in clean and comfortable order
  • Dust all tabletops and surfaces daily
  • Keep all supplies stocked; cleaning, food, and beverages. Communicate stocking needs to the Maintenance Coordinator.
  • Empty and dispose all trash and waste
  • Complete all tasks promptly with minimal supervision 
  • Furniture / equipment moving as requested by the Maintenance Coordinator
  • You have:

  • Experience in custodial performance preferred
  • Ability to manage time efficiently and independently
  • Ablity to lift at least 40 pounds
  • High school diploma
  • Apply

    Technical Coordinator / Technical Project Manager

    Los Angeles
    The Technical Coordinator / Technical Project Manager will work with our talented pipeline and systems teams to help guide in-house development and technical projects to completion.  In conjunction with our Pipeline Supervisor and IT Manager you will be responsible for day-to-day execution of multiple projects, helping to develop schedules and resource plans, clarify requirements and look for issues and roadblocks to successful outcomes.

    You can:

  • Plan and coordinate multiple project schedules, goals and milestones
  • Work with software developers to clarify specifications, create time estimates and plans for delivery
  • Facilitate planning with systems engineering for infrastructure requirements and rollouts
  • Provide day to day project management of team to achieve the goals for their assignments
  • Help to develop resource requirements for projects
  • Review project success vs. challenges to suggest ways to improve development and rollout process
  • Anticipate issues or roadblocks and proactively implement solutions
  • You have:

  • At least 3 years of technical Project Management experience required (Feature film, Games, web development, IT or similar industry preferred)
  • Proven ability to excel in fast paced environments handling multiple, competing priorities
  • Visual Effects pipeline or production experience a plus
  • Experience as a developer is a plus
  • Excellent interpersonal and communication skills (both written and verbal)
  • Ability to analyse and solve problems
  • The ability to prioritize and a sense of urgency 
  • A desire to constantly learn and improve
  • Familiarity with agile development techniques
  • Meticulous attention to detail 
  • A cool head under pressure 
  • A strong work ethic 
  • Apply

    Tracking TD

    Los Angeles

    You can:

  • Produce tracked cameras / virtual sets from plate photography
  • Work with animation and modelling departments to ensure accurate camera track
  • You have:

  • Mastered the core 3D principles rotation, translation, scale, gimbal lock
  • A thorough understanding of 3D camera principles such as lenses, distortion, parallax etc
  • Proficiency in Maya and in one or more camera tracking packages (Syntheyes, PFTrack etc)
  • A team player mentality with a good getter attitude
  • Great communication skills
  • Apply
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