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Animator

Melbourne
The Animator is responsible for designing and creating the motion of CG characters, creatures and other assets. 

You Can

  • Work closely with the Rigging/Character modeling teams as well as other Animators to maximize our animation and character performance potential
  • Meet project deadlines/milestones, as set by the production department
  • Consistently exercise sound judgment in all areas of performance
  • Demonstrate a broad range of character animation and acting skills.
  • Demonstrate an understanding of the principles of animation and how to best employ those principles to create performance that supports both the characters and story goals of the show.
  • You Have:

  • A minimum of three to four years of experience in VFX Animation Production
  • An in depth knowledge of Maya 
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience  
  • A solid grasp of the principles of Animation ; motion, timing, anticipation, follow-through, squash and stretch, forward/inverse kinematics, and other facets of both 2D and 3D animation
  • A creative eye and aesthetic judgement with a deep understanding of the principles of cinematography, composition and cinematic design
  • A solid understanding of anatomy, rigging, CG lighting, rendering, compositing 
  • Proficiency in animating the human bipedal figure as well as other organic forms
  • A positive attitude and proven interpersonal skills
  • A strong technical mind
  • Great creative sensibilities
  • A strong work ethic with a "get it done" attitude
  • A keen attention to detail
  • Apply

    Asset Artist

    Los Angeles
    The Asset Artist covers the tasks of Modeling, Texturing and Surfacing, in the production of highly accurate, photo real and stylized CG assets to the highest quality possible.

    You can:

  • Create clean and efficient models based on creative briefs and / or reference materials
  • Demonstrate efficiency in UV layout as well as strong polygonal subdivision skills
  • Demonstrate strong Look Development, R&D and Lighting skills from both an artistic and technical perspective
  • Maintain, alter or update models as required by client or supervisor feedback
  • Interpret abstract ideas into the creation of compelling photo real or stylized assets
  • Facilitate the creation of high quality texture maps prior to publishing to ensure consistency
  • Mentor and motivate fellow Asset artists to grow their craft using the latest techniques
  • You have:

  • A cultivated aesthetic sense and keen eye for detail
  • At least 2 years of experience as an Asset Artist (Model/Texture/Surface) in a VFX Production environment
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience
  • A mastery in creating both organic and hard surface models with efficient topology
  • A mastery of Maya, ZBrush and Mari
  • Katana, Mudbox and Substance Painter knowledge is a plus
  • Highly efficient UV layout experience using an UDIM workflow is required
  • A technical understanding of colour space
  • An understanding of plate and image based lighting as well as full CG lighting is preferred
  • Basic compositing skills in Nuke
  • TD skills (Python, C++) are preferred but not required
  • An understanding of multi-pass rendering and 3D scene layout is preferred
  • Strong communication and organisational skills
  • The ability to take direction and implement feedback with a positive attitude
  • An approachable, proactive and accommodating attitude
  • An innate desire to stay informed of current technologies
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • A team oriented mentality with a 'get it done' attitude
  • The ability to thrive in a high-pressure environment

  • Apply

    Asset Artist (Junior Level)

    Melbourne
    The Asset Artist covers the tasks of Modeling, Texturing and Surfacing, in the production of highly accurate, photo real and stylized CG assets to the highest quality possible.

    You can:

  • Create clean and efficient models based on creative briefs and / or reference materials
  • Demonstrate efficiency in UV layout as well as strong polygonal subdivision skills
  • Facilitate the creation of high quality photo real texture maps 
  • Demonstrate a proficiency in Look Development skills from both an artistic and technical perspective
  • Maintain, alter or update models as required by client or supervisor feedback
  • Interpret abstract ideas into the creation of compelling photo real or stylized assets
  • You have:

  • Up to two years of experience as an Asset Artist (Model/Texture/Surface) in a VFX Production environment
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience
  • A strong aesthetic eye for photo realism and keen eye for detail
  • A proficiency in creating both organic and hard surface models with efficient topology
  • A proficiency of Maya, ZBrush, Mari, and Substance Painter
  • Katana, Mudbox and Substance Designer knowledge is a plus
  • Proficient UV layout experience using an UDIM workflow is required
  • A technical understanding of colour space
  • An understanding of 3D scene layout is preferred
  • Strong communication and organisational skills
  • The ability to take direction and implement feedback with a positive attitude
  • An approachable, proactive and accommodating attitude
  • An innate desire to stay informed of current technologies
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • A team oriented mentality with a 'get it done' attitude
  • The ability to thrive in a high-pressure environment

  • Apply

    Asset Artist (Mid Level)

    Melbourne
    The Asset Artist covers the tasks of Modeling, Texturing and Surfacing, in the production of highly accurate, photo real and stylized CG assets to the highest quality possible.

    You can:

  • Create clean and efficient models based on creative briefs and / or reference materials
  • Demonstrate efficiency in UV layout as well as strong polygonal subdivision skills
  • Facilitate the creation of high quality photo real texture maps
  • Demonstrate strong Look Development, R&D and Lighting skills from both an artistic and technical perspective
  • Maintain, alter or update models as required by client or supervisor feedback
  • Interpret abstract ideas into the creation of compelling photo real or stylized assets
  • You have:

  • At least three years of experience as an Asset Artist (Model/Texture/Surface) in a VFX Production environment
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience
  • A strong aesthetic eye for photo realism and keen eye for detail
  • A proficient demonstration of digital sculpting
  • A proficiency in creating both organic and hard surface models with efficient topology
  • A proficiency of Maya, ZBrush, Mari, and Substance Painter
  • A proficiency of photo real texture painting and physically based look development
  • Katana, Mudbox and Substance Designer knowledge is a plus
  • Highly efficient UV layout experience using an UDIM workflow is required
  • A technical understanding of colour space
  • TD skills (Python, C++) are preferred but not required
  • An understanding of multi-pass rendering and 3D scene layout is preferred
  • Strong communication and organisational skills
  • The ability to take direction and implement feedback with a positive attitude
  • An approachable, proactive and accommodating attitude
  • An innate desire to stay informed of current technologies
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • A team oriented mentality with a 'get it done' attitude
  • The ability to thrive in a high-pressure environment
  • Apply

    Asset Artist (Senior Level)

    Melbourne
    The Asset Artist covers the tasks of Modeling, Texturing and Surfacing, in the production of highly accurate, photo real and stylized CG assets to the highest quality possible.

    You can:

  • Create clean and efficient models based on creative briefs and / or reference materials
  • Demonstrate efficiency in UV layout as well as strong polygonal subdivision skills
  • Facilitate the creation of high quality photo real texture maps
  • Demonstrate strong Look Development, R&D and Lighting skills from both an artistic and technical perspective
  • Maintain, alter or update models as required by client or supervisor feedback
  • Interpret abstract ideas into the creation of compelling photo real or stylized assets
  • Mentor and motivate less experienced Asset artists to grow their craft using the latest techniques to grow their craft and the quality of work in the studio as a whole
  • You have:

  • At least five years of experience as an Asset Artist (Model/Texture/Surface) in a VFX Production environment
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience
  • A strong aesthetic eye for photo realism and keen eye for detail
  • A strong demonstration of digital sculpting
  • A mastery in creating both organic and hard surface models with efficient topology
  • A mastery of Maya, ZBrush, Mari, and Substance Painter
  • A master of photo real texture painting and physically based look development
  • Katana, Mudbox and Substance Designer knowledge is a plus
  • Highly efficient UV layout experience using an UDIM workflow is required
  • A technical understanding of colour space
  • An understanding of plate and image based lighting as well as full CG lighting is preferred
  • Basic compositing skills in Nuke
  • TD skills (Python, C++) are preferred but not required
  • An understanding of multi-pass rendering and 3D scene layout is preferred
  • Strong communication and organisational skills
  • The ability to take direction and implement feedback with a positive attitude
  • An approachable, proactive and accommodating attitude
  • An innate desire to stay informed of current technologies
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • A team oriented mentality with a 'get it done' attitude
  • The ability to thrive in a high-pressure environment
  • Apply

    Asset Supervisor

    Melbourne
    Luma Pictures Melbourne is looking for an Asset Supervisor. Reporting to CG and VFX supervisors, the Asset Supervisor will supervise, monitor and direct all aspects of high-end asset creation across multiple projects.

    You Can

  • Manage, support and supervise all aspects of asset creation, including: modeling, texturing and shading for props, environments, characters and creatures.
  • Collaborate with the VFX supervisor to ensure every asset meets the creative and technical goals.
  • Accurately prioritise asset pipeline and workflow improvements.
  • Work closely with other department supervisors to ensure assets meet the requirements for rigging, animation lighting and effects.
  • Review all work for internal and external delivery, ensuring it hits creative standards.
  • Draw on your extensive digital effects knowledge to respond confidently to complex VFX problems
  • Implement solutions that improve efficiency at a facility level
  • Consistently deliver high quality assets in a timely manner to the satisfaction of show supervisor and clients alike.
  • not only focus on overcoming technical and creative challenges, but ensure that your team are utilised to their full potential.
  • Mentor and actively develop less experienced team members.
  • Promote a collaborative and enjoyable workplace influencing morale, fostering purposeful discussion and positive work ethic.
  • You Have

  • Minimum of 7 years experience in asset work, including a leadership position.
  • Expert knowledge of asset creation tools such as Maya, Arnold, Zbrush, Mari, Substance etc,.
  • A real world understanding of proportion, depth, scale, and physical space.
  • An ability to manage people and are a natural team player
  • A strong creative eye, excellent communication, collaboration and leadership skills
  • An eye for detail and an eye on the big picture.
  • A calm and professional demeanour in high pressure, production environments
  • Apply

    CG Supervisor

    Melbourne
    The CG Supervisor is responsible for delivering any computer generated asset both creatively and technically within the VFX production. Working closely with the VFX Supervisor, Producer and Production Managers the CG Supervisor will collaborate with all CG related departments to define the pipeline and flow for the project. 

    You Can

  • Work closely with the VFX Supervisor, Producers, Production Managers, coordinators, artists and other necessary departments in creating high quality visual effects
  • Provide clear direction to all CG departments, including but not limited to: assets dev, rigging, animation, lighting, and FX, setting clear objectives and monitoring the process, progress and results
  • Supervise the artist in achieving all technical aspects of production including but not limited to: assets dev, rigging, animation, lighting and FX
  • Keep up on current technology trends and tools (hardware and software) that best suits the production in the development of a stronger creative technical environment
  • Train team members and review their overall performance and work, ensuring the highest standards are met at all times
  • Work closely with Producers and Production Managers to provide a task breakdown and estimates per project
  • Ensure that all teams are working efficiently and productively and are on target to meet all milestones and deadlines
  • Assess and determine new talent with the help of the production and staffing team along with assisting in the actual interview process
  • You Have

  • A minimum of 3 years in the VFX industry in a CG Supervisory role
  • A degree or diploma in a relevant field
  • A thorough understanding of the visual effects process and the ability to interpret the artistic brief from the VFX Supervisor
  • A proven ability to ensure artists work is of the highest standard on both technical and creative levels
  • Ability to motivate individuals and teams as a whole
  • Excellent organizational, communication and project management skills
  • Ability to work in a team environment
  • An approachable, positive and professional manner
  • A proactive and problem solving attitude
  • Apply

    Character TD

    Melbourne
    The Character TD is responsible for the setting up of cloth rigs and fur/hair systems for both Character and Creature animations.

    You can:

  • Run cloth, hair, rigid body and crowd simulations
  • Troubleshoot creature and character pipeline issues
  • Script utilities while creating and integrating tools / plug-ins with the Maya API and MEL scripts to further the Rigging and Animation workflow
  • Maintain and customise rigs using internally developed tools
  • Develop and work on rigs and simulations which require complex and creative problem solving
  • Develop and integrate rigging tools into a robust pipeline
  • You have:

  • At least five years of experience in a VFX Production environment 
  • A Bachelor’s degree (or working towards one) in computer science, computer graphics or the equivalent combination of education and experience  
  • An in depth understanding of anatomy and a thorough understanding of biomechanics, kinesiology for both humanoids and animals
  • A thorough knowledge of weighting and skinning and the ability to work interactively with modelers to resolve challenges
  • A proven ability to rig a variety of characters / objects in a realistic, non-cartoon manner
  • Scripting skills in Maya API, MEL scripting, Python and/or Perl
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • Strong interpersonal and organisational skills with a keen eye for detail
  • An innate desire to stay informed of current technologies and techniques 
  • Apply

    Compositing Supervisor

    Melbourne
    The Compositing Supervisor is responsible for leading and managing a team of Compositors while helping to define efficient techniques to turn abstract and complex ideas into well executed visual effects shots of the highest standard possible

    You can

  • Composite both digital and live action elements to create groundbreaking visual effects shots for feature films
  • Drive the future strategy of the 2D department
  • Match colour, lighting and exposure of rendered CG or photographed elements with plate photography
  • Execute 2D and 3D Tracks, extract and integrate mattes, layer elements and grade colour
  • Grain and de-grain when necessary along with paint fixes and rotoscoping
  • Oversee show templates including: camera properties, keying and 2D elements
  • Oversee sequence colour continuity
  • Review artist work in both Roto/Paint (including outsourced work) and Compositing,  and provide technical and aesthetic feedback in a constructive manner
  • Mentor and train your team to grow their craft using the latest techniques 
  • Collaborate with fellow Supervisors from other disciplines to meet challenging production deadlines
  • Breakdown project requirements on both a Compositing and Roto/Paint level, liaising with Production and Supervision across both studios where required.
  • Liaise with Artist Management and Production to manage and cultivate artist’s professional development offering performance feedback and mentorship.
  • Help to build morale, team camaraderie and an overall enjoyable work environment
  • Participate in the recruiting, hiring and training of new members of the team.
  • You have:

  • At least five years of experience in node based Compositing on feature films
  • At least one year of experience in a Supervisor role or three or more titles as a Lead Compositor
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience  
  • A mastery of all things Nuke 
  • An in depth understanding of stereo (3D) and anamorphic compositing in Nuke
  • A proven proficiency in 3D multi-pass rendering techniques
  • A strong aesthetic eye for photo realism and colour space concepts 
  • Excellent communication, leadership and problem solving skills
  • A team oriented mentality with a 'get it done' attitude
  • An ability to thrive in a high-pressure environment
  • An ability to take direction and implement feedback with a positive attitude 
  • Some Maya experience (preferred but not required)

  • Apply

    Compositing Supervisor

    Los Angeles
    The Compositing Supervisor is responsible for leading and managing a team of Compositors while helping to define efficient techniques to turn abstract and complex ideas into well executed visual effects shots of the highest standard possible

    You Can

  • Composite both digital and live action elements to create groundbreaking visual effects shots for feature films
  • Drive the future strategy of the 2D department
  • Match color, lighting and exposure of rendered CG or photographed elements with plate photography
  • Execute 2D and 3D Tracks, extract and integrate mattes, layer elements and grade color
  • Grain and de-grain when necessary along with paint fixes and rotoscoping
  • Oversee show templates including: camera properties, keying and 2D elements
  • Oversee sequence color continuity
  • Review artist work in both Roto/Paint (including outsourced work) and Compositing,  and provide technical and aesthetic feedback in a constructive manner
  • Mentor and train your team to grow their craft using the latest techniques 
  • Collaborate with fellow Supervisors from other disciplines to meet challenging production deadlines
  • Breakdown project requirements on both a Compositing and Roto/Paint level, liaising with Production and Supervision across both studios where required.
  • Liaise with Artist Management and Production to manage and cultivate artist’s professional development offering performance feedback and mentorship.
  • Help to build morale, team camaraderie and an overall enjoyable work environment
  • Participate in the recruiting, hiring and training of new members of the team.
  • You Have

  • At least five years of experience in node based Compositing on feature films
  • At least one year of experience in a Supervisor role or three or more titles as a Lead Compositor
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience  
  • A mastery of all things Nuke 
  • An in depth understanding of stereo (3D) and anamorphic compositing in Nuke
  • A proven proficiency in 3D multi-pass rendering techniques
  • A strong aesthetic eye for photo realism and color space concepts 
  • Excellent communication, leadership and problem solving skills
  • A team oriented mentality with a 'get it done' attitude
  • An ability to thrive in a high-pressure environment
  • An ability to take direction and implement feedback with a positive attitude 
  • Some Maya experience (preferred but not required)

  • Apply

    Compositor (Junior Level)

    Melbourne

    You can:

  • Composite both digital and live action elements to create groundbreaking visual effects shots for feature films
  • Match colour, lighting and exposure of rendered CG or photographed elements with plate photography
  • Execute 2D and 3D Tracks, extract and integrate mattes, layer elements and grade colour
  • Grain and degrain when necessary along with paint fixes and rotoscoping
  • Understand stereo (3D) and anamorphic compositing in Nuke
  • Collaborate with fellow artists from other disciplines to meet challenging production deadlines
  • You have:

  • Up to two years of experience in node based Compositing on feature films
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience  
  • An understanding of stereo (3D) and anamorphic compositing in Nuke
  • A proficiency in 3D multi-pass rendering techniques
  • A strong aesthetic eye for photo realism and color space concepts 
  • Excellent communication and problem solving skills
  • A team oriented mentality with a 'get it done' attitude
  • An ability to thrive in a high-pressure environment
  • An ability to take direction and implement feedback with a positive attitude 
  • Some Katana and Arnold experience (preferred but not required)
  • Additional information:

  • Lighting knowledge or experience is not a prerequisite, however there is an opportunity to learn Lighting, if desired.
  • Apply

    Compositor (Mid Level)

    Melbourne

    You can:

  • Composite both digital and live action elements to create groundbreaking visual effects shots for feature films
  • Match colour, lighting and exposure of rendered CG or photographed elements with plate photography
  • Execute 2D and 3D Tracks, extract and integrate mattes, layer elements and grade colour
  • Grain and degrain when necessary along with paint fixes and rotoscoping
  • Understand stereo (3D) and anamorphic compositing in Nuke
  • Collaborate with fellow artists from other disciplines to meet challenging production deadlines
  • You have:

  • At least three years of experience in node based Compositing on feature films
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience  
  • An understanding of stereo (3D) and anamorphic compositing in Nuke
  • A proficiency in 3D multi-pass rendering techniques
  • A strong aesthetic eye for photo realism and color space concepts 
  • Excellent communication and problem solving skills
  • A team oriented mentality with a 'get it done' attitude
  • An ability to thrive in a high-pressure environment
  • An ability to take direction and implement feedback with a positive attitude 
  • Some Katana and Arnold experience (preferred but not required)
  • Additional information:

  • Lighting knowledge or experience is not a prerequisite, however there is an opportunity to learn Lighting, if desired.
  • Apply

    Compositor (Senior Level)

    Melbourne
    The Senior level Compositor is responsible for the final cohesion (both aesthetic and technical) of the image delivered to the client. 

    You can:

  • Composite both digital and live action elements to create groundbreaking visual effects shots for feature films
  • Match colour, lighting and exposure of rendered CG or photographed elements with plate photography
  • Execute 2D and 3D Tracks, extract and integrate mattes, layer elements and grade colour
  • Grain and degrain when necessary along with paint fixes and rotoscoping
  • Understand stereo (3D) and anamorphic compositing in Nuke
  • Coach and mentor other less experienced Compositors using the latest techniques to grow their craft and the quality of work in the studio as a whole
  • Collaborate with fellow artists from other disciplines to meet challenging production deadlines
  • You have:

  • At least five years of experience in node based Compositing on feature films
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience  
  • A mastery of all things Nuke 
  • An understanding of stereo (3D) and anamorphic compositing in Nuke
  • A proficiency in 3D multi-pass rendering techniques
  • A strong aesthetic eye for photo realism and color space concepts 
  • Excellent communication and problem solving skills
  • A team oriented mentality with a 'get it done' attitude
  • An ability to thrive in a high-pressure environment
  • An ability to take direction and implement feedback with a positive attitude 
  • Some Katana and Arnold experience (preferred but not required)
  • Additional information:

  • Lighting knowledge or experience is not a prerequisite, however there is an opportunity to learn Lighting, if desired.
  • Apply

    DFX Supervisor

    Los Angeles
    Luma Pictures in Santa Monica is looking for a Digital Effects (DFX) Supervisor. The DFX Supervisor ensures all VFX departments collaborate effectively to deliver the highest quality of work on time and on budget. 

    You Have

  • Previous experience as a Comp Supervisor, Senior Department Supervisor or Sequence Supervisor on a minimum of 3-5 high-end feature films
  • An excellent creative eye and aesthetic judgment
  • Strong problem solving skills
  • A thorough understanding of the complete VFX pipeline
  • Expert knowledge in Nuke and proficient in other industry standard software like Maya.
  • You Can

  • Interpret the creative vision of the client and VFX Supervisor
  • Support the use of consistent workflows and processes as well as design more effective workflows.
  • Provide concise and constructive feedback 
  • Ensure work is delivered to the highest quality and on schedule 
  • Communicate effectively with all departments to manage dependencies
  • Collaborate effectively with other Department Heads 
  • Resolve conflicts of workflow approach between the teams /the shows
  • You Will

  • Successfully deliver CG elements and imagery
  • Lead your team throughout the show, ensuring milestones are reached.
  • Help to ensure clear communication between the VFX Supervisor, artists, production team, and department supervisors. 
  • Contribute to the bidding process and the strategy and planning phase of the project, and proactively provide feedback on crew and the pipeline.
  • Apply

    Digital Coordinator

    Los Angeles
    Are you a Digital Coordinator?

    You have

  • At least 2 years VFX production experience
  • Experience working in & knowledge of the VFX pipeline
  • Proactive mindset with communicating priorities & completing tasks quickly & efficiently 
  • Exceptional organizational and communication skills
  • A team player mentality with a 'get it done' attitude
  • Ability to take direction positively
  • Meticulous attention to detail
  • Time management skillsInterpersonal skills
  • A strong work ethic
  • You can

  • Coordinate various departments (Asset/Anim/Comp/Lite/FX/etc) both accurately & quickly
  • Review all incoming notes for department relevance and distribute as needed with the supervisors & leads
  • Track/manage notes, receivables, artist tasks and assignmentsWalk the floor, gather artist needs, follow up on action items
  • Manage render farm priorities
  • Evaluate incoming media & breakdown information with supervisors
  • Take notes & action items at internal and client meetings
  • Set up Cinesync & RV sessions
  • Multitask
  • Work well under pressure
  • Relocate if necessary
  • Apply

    Environment Artist

    Los Angeles
    The Environment Artist is responsible for creating photo-real CG environments through the assembly and rendering of models, textures, projections and lights.

    You Can

  • Create photoreal assets including modeling, texturing and shading.
  • Create realistic terrains and vegetation.
  • Create modular kits.
  • Sculpt high poly, low poly and high poly to low poly bakes.
  • Set dressing and scattering.
  • Work with photogrammetry and scan data.
  • Assemble, light and render photoreal scenes.
  • You Have

  • At least five years of experience as an Environment Artist or TD in a VFX, animation or games.
  • A mastery of Maya, ZBrush, Mari or Substance Painter.
  • Proficiency in Arnold, Vray or a similar render engine.
  • A cultivated aesthetic eye for light, shade, color, and detail to facilitate.
  • An innate desire to stay informed of current technologies.
  • An approachable, proactive, and accommodating attitude.
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production.
  • A team oriented mentality with a 'get it done' attitude
  • A traditional arts background is preferred but not required.
  • Experience with Katana is a plus.
  • Real time rendering experience is a plus.
  • Apply

    FX Artist (Junior Level)

    Melbourne
    Luma Pictures Melbourne is looking for Junior level FX Artists.

    You can

  • Work with supervision to create realistic, directable simulations of real world phenomena based on reference and brief
  • Work efficiently within the confines of available resources, show structure, and schedule as defined by Production Management
  • Create (basic level) well-organized tools, scripts, and set-ups to facilitate efficient or automated workflows that can be used by other members of the crew 
  • Multitask and work productively in high-pressure environment
  • Solve problems proactively and resourcefully
  • Take direction well and implement feedback with a positive attitude
  • Interpret and transform abstract ideas into compelling effects
  • Use VEX and/or Python with basic to intermediate proficiency to script custom tools and workflows
  • Collaborate effectively with fellow artists from other disciplines to meet challenging production deadlines
  • Adapt to new workflows and learn to use native and custom tools sets
  • You have

  • An ambitious desire for self growth, ownership, and collaboration
  • Intermediate level proficiency with Houdini
  • Basic level proficiency with Nuke
  • fundamental understanding of the mathematical and physical concepts related to Computer Graphics
  • Excellent communication skills
  • A strong aesthetic eye for effects performance as it relates to storytelling
  • Excellent time management and organisational skills
  • A solid work ethic and and a positive mindset
  • A team player mentality with a ‘get it done’ solutions orientated attitude
  • Up to two years of experience as an FX artist in a VFX Production environment
  • A Bachelor’s degree in computer science or engineering or the equivalent combination of education and experience
  • Some experience in live action FX work demonstrable in a professionally presented demo reel (Well executed independent test shots are acceptable)
  • Pluses

  • Python scripting experience
  • Understanding multi pass 3D compositing
  • Apply

    FX Artist (Mid Level)

    Melbourne
    Luma Pictures Melbourne is looking for Mid level FX Artists for upcoming projects.

    You can:

  • Work with supervision to create realistic, directable simulations of real world phenomena based on reference and brief
  • Work with supervision to develop directable, subjective (“magical”) effects based on concept art or brief
  • Work efficiently within the confines of available resources, show structure, and schedule as defined by Production Management
  • Create well organized tools, scripts, and set-ups to facilitate efficient or automated workflows that can be used by other members of the crew
  • Multitask and work productively in a high-pressure environment
  • Troubleshoot and solve problems proactively and resourcefully
  • Take direction well and implement feedback with a positive attitude
  • Interpret and transform abstract ideas into compelling effects
  • Use VEX and/or Python with intermediate to high level proficiency to script custom tools and workflows
  • Collaborate effectively with fellow artists from other disciplines to meet challenging production deadlines
  • Adapt to new workflows and learn to use native and custom tools sets
  • You have:

  • An ambitious desire for self growth, ownership, and collaboration
  • Strong proficiency with Houdini
  • Basic to moderate level proficiency with Nuke
  • Intermediate to high level understanding of the mathematical and physical concepts related to Computer Graphics
  • Excellent communication skills
  • A strong aesthetic eye for effects performance as it relates to storytelling
  • Excellent time management and organisational skills
  • A solid work ethic and and a positive mindset
  • A team player mentality with a ‘get it done’ solutions orientated attitude
  • A minimum of three years of experience as an FX artist in a VFX Production environment
  • A Bachelor’s degree in computer science or engineering or the equivalent combination of education and experience
  • A range of experience in live action FX work demonstrable in a professionally presented demo reel.
  • Apply

    FX Artist (Mid Level)

    Los Angeles
    Luma Pictures Santa Monica is looking for Mid level FX Artists.

    You can :

  • Work with supervision to create realistic, directable simulations of real world phenomena based on reference and brief
  • Work with supervision to develop directable, subjective (“magical”) effects based on concept art or brief
  • Work efficiently within the confines of available resources, show structure, and schedule as defined by Production Management
  • Create well organized tools, scripts, and set-ups to facilitate efficient or automated workflows that can be used by other members of the crew
  • Multitask and work productively in a high-pressure environment
  • Troubleshoot and solve problems proactively and resourcefully
  • Take direction well and implement feedback with a positive attitude
  • Interpret and transform abstract ideas into compelling effects
  • Use VEX and/or Python with intermediate to high level proficiency to script custom tools and workflows
  • Collaborate effectively with fellow artists from other disciplines to meet challenging production deadlines
  • Adapt to new workflows and learn to use native and custom tools sets
  • You have :

  • An ambitious desire for self growth, ownership, and collaboration
  • Strong proficiency with Houdini
  • Basic to moderate level proficiency with Nuke
  • Intermediate to high level understanding of the mathematical and physical concepts related to Computer Graphics
  • Excellent communication skills
  • A strong aesthetic eye for effects performance as it relates to storytelling
  • Excellent time management and organisational skills
  • A solid work ethic and and a positive mindset
  • A team player mentality with a ‘get it done’ solutions orientated attitude
  • A minimum of three years of experience as an FX artist in a VFX Production environment
  • A Bachelor’s degree in computer science or engineering or the equivalent combination of education and experience
  • A range of experience in live action FX work demonstrable in a professionally presented demo reel.
  • Apply

    FX Artist (Senior Level)

    Melbourne
    Luma Pictures Melbourne is looking for Senior level FX Artists.

    You Can

  • Work autonomously to create realistic, directable simulations of any real world phenomena based on reference and brief
  • Autonomously develop directable, subjective (“magical”) effects based on concept art or brief
  • Improvise and work efficiently within the confines of available resources, show structure, and schedule as defined by Production Management
  • Take on a leadership role within the department by setting the bar for quality, providing guidance, and being a role model
  • Create well-organized tools, scripts, and set-ups to facilitate efficient or automated workflows that can be used by other members of the crew 
  • Multitask and work productively in a high-pressure environment
  • Troubleshoot and solve problems proactively and resourcefully
  • Take direction well and implement feedback with a positive attitude
  • Interpret and transform abstract ideas into compelling effects
  • Use VEX and/or Python with high level proficiency to script custom tools and workflows
  • Collaborate effectively with fellow artists from other disciplines to meet challenging production deadlines
  • You Have

  • An ambitious desire for self growth, ownership, and collaboration
  • Expert level proficiency with Houdini
  • Intermediate level proficiency with Nuke
  • Advanced understanding of the mathematical and physical concepts related to Computer Graphics
  • Excellent communication skills
  • A strong aesthetic eye for effects performance as it relates to storytelling
  • Excellent time management and organisational skills
  • A solid work ethic and and a positive mindset
  • A team player mentality with a ‘get it done’ solutions orientated attitude
  • A minimum of five years of experience as an FX artist in a VFX Production environment
  • A Bachelor’s degree in computer science or engineering or the equivalent combination of education and experience
  • A diverse range of experience in live action FX work demonstrable in a professionally presented demo reel
  • Apply

    Junior System Administrator

    Los Angeles
    The Junior System Administrator will be able to contribute to many aspects of our production network; including user support, OS management and scripting.

    You Can:

  • Manage and troubleshoot hardware and software issues on user workstations running Mac, Linux, and occasionally Windows. 
  • Assist with misc. items, such as power issues, building issues, and other general issues 
  • Assist with ethernet cabling, power cabling, server setups and take downs, and deployments
  • Run diagnostic programs to resolve problems
  • Deploy workstations, render nodes, and servers for production use
  • Act as a first point of contact for user issues
  • You Have:

  • Knowledge of OSX, CentOS/RHEL
  • Knowledge of and experience with networking concepts
  • A proactive, curious and energetic attitude
  • A strong desire and ability to learn and apply new knowledge and techniques
  • Ability to independently lift a server or other similarly weighted item from time to time 
  • Ability to troubleshoot without guidance for hardware, software, and networking issues
  • Ability to relocate if necessary
  • Pluses

  • Familiar with visual effects facility pipelines or similar
  • Apply

    Lead Asset Artist

    Los Angeles
    The Lead Asset Artist is responsible for leading a team of Asset Artists covering the tasks of Modelling, Texturing and Surfacing, in the production of highly accurate, photo real and stylized CG assets to the highest quality possible.

    You can:

  • Mentor and motivate fellow Asset Artists to grow their craft using the latest techniques 
  • Work with Production helping to breakdown task requirements and assign shots to artists
  • Create clean and efficient models based on creative briefs and / or reference materials
  • Demonstrate efficiency in UV layout as well as strong polygonal subdivision skills
  • Demonstrate strong Look Development, R&D and Lighting skills from both an artistic and technical perspective
  • Maintain, alter or update models as required by client or supervisor feedback
  • Interpret abstract ideas into the creation of compelling photo real or stylized assets
  • Facilitate the creation of high quality texture maps prior to publishing to ensure consistency
  • You have:

  • A cultivated aesthetic sense and keen eye for detail
  • At least 3 years of experience as an Asset Artist (Model/Texture/Surface) in a VFX Production environment
  • At least 1 year experience in a Lead role
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience
  • A mastery in creating both organic and hard surface models with efficient topology
  • A mastery of Maya, ZBrush and Mari
  • Katana, Mudbox and Substance Painter knowledge is a plus
  • Highly efficient UV layout experience using an UDIM workflow is required
  • A technical understanding of colour space
  • An understanding of plate and image based lighting as well as full CG lighting is preferred
  • Basic compositing skills in Nuke
  • TD skills (Python, C++) are preferred but not required
  • An understanding of multi-pass rendering and 3D scene layout is preferred
  • Strong communication and organisational skills
  • The ability to take direction and implement feedback with a positive attitude
  • An approachable, proactive and accommodating attitude
  • An innate desire to stay informed of current technologies
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • A team oriented mentality with a 'get it done' attitude
  • The ability to thrive in a high-pressure environment
  • Apply

    Lead Asset Artist

    Melbourne
    The Lead Asset Artist is responsible for leading a team of Asset Artists covering the tasks of Modelling, Texturing and Surfacing, in the production of highly accurate, photo real and stylized CG assets to the highest quality possible.

    You can:

  • Mentor and motivate fellow Asset Artists to grow their craft using the latest techniques 
  • Work with Production helping to breakdown task requirements and assign shots to artists
  • Create clean and efficient models based on creative briefs and / or reference materials
  • Demonstrate efficiency in UV layout as well as strong polygonal subdivision skills
  • Demonstrate strong Look Development, R&D and Lighting skills from both an artistic and technical perspective
  • Maintain, alter or update models as required by client or supervisor feedback
  • Interpret abstract ideas into the creation of compelling photo real or stylized assets
  • Facilitate the creation of high quality texture maps prior to publishing to ensure consistency
  • You have:

  • A cultivated aesthetic sense and keen eye for detail
  • At least 3 years of experience as an Asset Artist (Model/Texture/Surface) in a VFX Production environment
  • At least 1 year experience in a Lead role
  • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience
  • A mastery in creating both organic and hard surface models with efficient topology
  • A mastery of Maya, ZBrush and Mari
  • Katana, Mudbox and Substance Painter knowledge is a plus
  • Highly efficient UV layout experience using an UDIM workflow is required
  • A technical understanding of colour space
  • An understanding of plate and image based lighting as well as full CG lighting is preferred
  • Basic compositing skills in Nuke
  • TD skills (Python, C++) are preferred but not required
  • An understanding of multi-pass rendering and 3D scene layout is preferred
  • Strong communication and organisational skills
  • The ability to take direction and implement feedback with a positive attitude
  • An approachable, proactive and accommodating attitude
  • An innate desire to stay informed of current technologies
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • A team oriented mentality with a 'get it done' attitude
  • The ability to thrive in a high-pressure environment
  • Apply

    Lead System Administrator

    Los Angeles
    Reporting directly to the IT Manager, the Lead Systems Administrator maintains, monitors and implements all infrastructure across the organization. Working closely with our Melbourne studio, you will assist in delivering technical solutions and future recommendations which align with the business goals and strategy.

    You Can:

  • Maintain / monitor all infrastructure in a multi-site environment
  • Support a large enterprise linux environment - storage, networking, compute etc
  • Provide tier 3 technical support to all departments
  • Research and design technical services to assist in business operations
  • Mentor and train team members
  • Oversee a large on-site renderfarm
  • You Have

  • +5 Years Enterprise Linux administration - RHEL / centos preferred
  • Advanced Networking knowledge and design - Configuration / WLAN / VLANs / DNS / DHCP / Routing / VPN
  • Advanced Enterprise Storage Administration - Isilon / NetApp / ZFS
  • Advanced scripting knowledge - bash / python etc
  • Experience managing Directory Services - OpenLDAP / Active Directory
  • Experience managing Vitalization Environments - Xen / VMWare / Nutanix / KVM
  • Experience managing a mixed OS environment - Linux / OSX / Windows
  • Experience with Configuration Management Systems - Puppet / Ansible / Chef
  • Experience with Cloud Environments - GCP / AWS / AZURE
  • Solid understanding of security best practices
  • DevOps experience is also an advantage
  • Excellent time management and troubleshooting skills
  • Excellent Communication Skills
  • Ability to work well under pressure
  • Ability to work well in a collaborative team environment
  • Pluses

  • Previous experience in Post Production or VFX is also an advantage. 
  • Apply

    Lighting Artist

    Melbourne

    You can:

  • Create CG Lighting for integration of CG elements into Live Action
  • Create CG Lighting for full CG shots
  • Create lighting rigs to be used by other artists
  • Create tools and scripts to facilitate workflow
  • Develop methodologies for reduction of render time and improving quality of results
  • You have:

  • At least 2 years lighting experience on feature films
  • An extensive knowledge of Maya and Katana
  • An understanding of multi pass 3D compositing
  • A team player mentality with a ‘get it done’ attitude
  • Excellent time management skills
  • Strong organizational skills
  • A solid work ethic and a positive attitude

  • Pluses:

  • Knowledge of Renderman/Air/Arnold

  • Apply

    Motion Graphic Designer / 2D Generalist

    Los Angeles
    The Motion Graphic Designer / 3D Generalist compiles graphic simulations to bring concepts to reality

    You can:

  • Use concept art, storyboards, sketches and written briefs to bring ideas into reality
  • Manage and create digital assets that can be easily handed off to other artists
  • Create motion graphics/animation/assets/simulations of the highest detail to be used within our pipeline
  • Work within both 2D and 3D pipelines.
  • You have:

  • Minimum of 5 years of experience as a Motion Graphics Designer or 3D Generalist in a creative based studio
  • Expert knowledge of C4D, After Effects and Photoshop.
  • Knowledge of Nuke is a plus
  • Maya, Houdini or other similar softwares are a plus
  • A strong creative eye for design 
  • An approachable, proactive, and accommodating attitude
  • An innate desire to stay informed of current technologies
  • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
  • A team oriented mentality with a 'get it done' attitude
  • An ability to thrive in a high-pressure environment
  • An ability to take direction and implement feedback with a positive attitude
  • Apply

    Production TD

    Melbourne
    Luma Pictures Melbourne is for a lighting/rendering/comp specialized Production TD.

    You Can

  • Understand the visual requirements for the film, design procedures, techniques, and tools that will enable these to be met.
  • Assist the Lighting team with day to day issues and escalate through the right channels when necessary.
  • Ensure tools and procedures support the creative process.
  • Provide solutions to visual problems through existing tools or by the development of new tools.
  • Take responsibility for the optimisation of the workflow of the department.
  • Testing and validating new releases of pipeline tools (Katana/Arnold/USD/Nuke) within the production environment.
  • Liaise with Development to ensure compliance with internal best practices.
  • Understand the processes of adjoining departments, provide input where required to maximize efficiency and quality.
  • Create and update technical documentation for lighting processes.
  • Establish close partnership with Lighting staff and other TD groups.
  • Implement strategies/efficiencies in render requirements.
  • You Have :

  • 3+ years experience on feature films, TV, and/or animated features.
  • Proven pipeline TD experience in large scale animated features, animated TV series, and/or VFX feature films.
  • Degree in Animation, Film, Computer Science, Design, Engineering, Maths or Physics, or equivalent combination of education & work experience in animation/VFX.
  • Thorough understanding of compositing and colour theory.
  • Proven experience troubleshooting, maintaining, and developing tools in industry standard software (including Katana, Arnold, Nuke, etc.).
  • Experience and knowledge in Python language (C++ as a bonus).
  • Advanced level of understanding of 3D packages, rendering technologies, and lighting principles.
  • A comprehensive understanding of 3D tools in Nuke and 3D matrices.
  • Knowledge or experience with USD is a bonus.
  • Ability to code review and troubleshoot problems as they arise.
  • Pro-active problem solving within parameters.
  • Ability to quickly acquire a working understanding of off-the-shelf and proprietary software tools.
  • Efficiently organise and prioritise work across multiple areas.
  • Adaptable and calm while balancing workload with artist and production needs.
  • Strong written and verbal English language skills.
  • Ability to communicate in both a technical and artistic manner with various personality types.
  • Ability to work collaboratively, build relationships and share knowledge.
  • Apply

    Rigging TD

    Melbourne

    You Can

  • Develop realistic skeletal rigs for a variety of humanoids and complex creatures
  • Build and maintain rigs currently in production using internal tools
  • Assist in the creation of new rigs and rig components
  • Perform rig maintenance and fixes during production
  • Collaborate with the team to continue to develop internal rigging framework
  • Create tools with the Maya API and MEL scripts to enable Animators to create realistic animation 
  • Work with Lead TD's and Animators to develop and integrate tools into a robust pipeline
  • You Have

  • An extensive knowledge of anatomy and a thorough understanding of bio-mechanics, kinesiology for humanoid and animals
  • A thorough understanding of weighting and skinning and be able to work interactively with modelers to resolve challenges
  • Demonstrated ability to rig a variety of characters / objects in a realistic, non-cartoon manner
  • Scripting skills in Maya API, MEL scripting, Python and/or Perl
  • The ability to manage time and balance priorities, with the pressures of busy, deadline-driven production
  • The ability to communicate effectively with a wide variety of personalities, both written and verbal
  • The ability to take direction and work in a team focused environment
  • A solid work ethic and a positive attitude in the face of challenging situations
  • Apply

    Roto/Paint Artist

    Melbourne
    The Roto / Paint Artist works closely with Compositors to help integrate all elements of an image to create film visual effects shots of the highest quality possible.

    You can:

  • 2D tracking
  • Matte extraction
  • Rig removal / paint fixes
  • 3D camera projections 
  • Clean plate creation 
  • Grain matching 
  • Spline based roto creation 
  • Sophisticated shape creation and editing
  • Shape animation (by hand and w/ trackers)
  • Shape compositing, fill modes, opacity settings
  • Compositing roto, plate and color correction nodes to create, render and review color-overlay roto check
  • You have

  • At least one year of experience working on feature films 
  • Knowledge of Nuke (experience in Maya is a plus) 

  • Apply

    Roto/Paint Artist

    Los Angeles
    We are looking for artists to join our Studio immediately on a short project. Due to the timing we can only consider candidates who are already in the United States with full work rights.

    You can

  • Perform tasks such as:
  • 2D tracking
  • Matte extraction
  • Rig removal / paint fixes 
  • 3D camera projections 
  • Clean plate creation 
  • Grain matching 
  • Spline based roto creation 
  • Sophisticated shape creation and editing.
  • Shape animation (by hand and w/ trackers)
  • Shape compositing, fill modes, opacity settings
  • Compositing roto, plate and color correction nodes to create, render and review color-overlay roto check
  • You have

  • At least one year of experience working on feature films or HD Teleproduction 
  • Knowledge of Nuke (experience in Maya is a plus) 

  • Apply

    Technical Coordinator

    Los Angeles
    The Technical Coordinator works with the managers of the IT and Software teams to ensure commitments are consistently made and met.  Luma's engineering teams deliver solutions that empower our digital artists to deliver world class visual effects, and we need your help to gather insights, keep us on track, and to liaise with stakeholders throughout the company.  You Can: Triage incoming issues, and communicate with stakeholders to determine priorities and requirements Follow up with team members to ensure they are on track Set metrics to help us achieve our goals Create custom reports to visualize and understand our progress Identify inefficient workflows and propose solutions Comprehend complex task dependencies and devise strategies to deliver on time Help the team identify risks to successful project completion Reach out and form relationships with managers and leads throughout the company to give a voice to underrepresented departments You Have: 2+ years experience coordinating or managing engineering teams An innate understanding of technology A firm grasp of agile practices, as well as a readiness to experiment with new approaches A deeply analytical mind An obsession with customer service and a positive and friendly demeanor Experience using Jira or similar project management platforms Bonus: Experience in the VFX / Animation industry Background in software development or system administration

    You Can

  • Triage incoming issues, and communicate with stakeholders to determine priorities and requirements
  • Follow up with team members to ensure they are on track
  • Set metrics to help us achieve our goals
  • Create custom reports to visualize and understand our progress
  • Identify inefficient workflows and propose solutions
  • Comprehend complex task dependencies and devise strategies to deliver on time
  • Help the team identify risks to successful project completion
  • Reach out and form relationships with managers and leads throughout the company to give a voice to underrepresented departments
  • You Have

  • 2+ years experience coordinating or managing engineering teams
  • An innate understanding of technology
  • A firm grasp of agile practices, as well as a readiness to experiment with new approaches
  • A deeply analytical mind
  • An obsession with customer service and a positive and friendly demeanor
  • Experience using Jira or similar project management platforms

  • Bonus:
  • Experience in the VFX / Animation industry
  • Background in software development or system administration
  • Apply
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